Average Playtime: 1 hour

Little Farm

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About

Have a down-home good time at Little Farm, where you'll use your puzzle-solving and matching skills to help The Normans adjust to farm life and grow truck-loads of vegetables!

The Normans left the city to retreat to Uncle Nate's farm—but this isn't a farm of leisure! Battle insects, animals and weather as you race against the clock to grow your harvest. Match like-colored patches in your farm field to create squares to water and grow plump pumpkins, excellent eggplants and tasty tomatoes! Collect your harvest while fending off the elements of nature and expanding your family farm beyond the gates of Little Farm!

  • Rescue, Collect and Wetting Modes offer a garden of variety!
  • Find Lost Coins to create your Best Match!
  • Make matches quickly to earn Wild patches
  • Spend your earnings to invest in new farm equipment
  • Expand the family farm across the U.S.!
Platforms
Genre
Release date
Developer
MumboJumbo
Publisher
MumboJumbo
Age rating
Not rated

System requirements for PC

  • OS: Windows 2000 / XP
  • Processor: 800MHz
  • Memory: 256MB RAM
  • Graphics: 64 MB DirectX 8.1 compatible graphics card or better
  • Hard Drive: 167MB free HD space
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Last Modified: Jan 26, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
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Little Farm reviews and comments

Translated by
Microsoft from French
If the price is not taken into account, I recommend it. After that, I think it's not worth more than €1 because it's a game with a concept as limited as the graphics (or rather the resolution). Indeed, the game must be a port from a browser or tablet. So it's not ugly, but it's not very nice either. The goal of the game is relatively simple if you read the help screen. Make squares! So it's a little bit of a hobby to get caught in ultra promo because it's not worth much. But it's still a nice little puzzle game.
Translated by
Microsoft from French
A puzzle game that would have its place on a tablet or on Facebook, we take back the very beloved theme of the farm to decline it in the management of fields. The levels are chained with fields of various shapes, and the goal is overall always the same, filling the permanent influx of trucks that come to pick up your vegetables with the right type of vegetable before they arrive at the end of your road. To fill them, it is simply to find squares whose 4 corners are all the same vegetable in order to harvest all the vegetables of this type contained in the square (and to cause the immediate growth of new vegetables in their place). The game comes with its lot of upgrades and evolution of gameplay to try to renew a bit the Interet, little by little insects will come to eat your plants (but you have insecticide), thunderstorms will come ruin your fields (you have a bucket), Ravens eat your stuff (you have nets), if the whole adds new actions it does not really feel like progressing by buying the upgrades, the whole being calculated so that you can buy them when a new plague falls on your farm. Anyway you don't care, to make you mesh you will quickly have the opportunity to install oil wells on your farms of the past that will provide you with all the dollars necessary to purchase all the upgrades. Honestly, it's not bad, it breaks three Paws to a duck but in small puzzle game on a computer that has a touch-screen it goes well, but on the other hand the scaling is completely farted, cheque level is longer than the previous, and all upgrades will be bought and in place long before half of the game, so that the whole second half of the game is perfectly monotonous and longer and longer (think level 1 = 1 truck to fill, level 25 = 25 trucks), the thing hang out deep in length and see the tip is a v even a good example that proves that too much "content" kills the content, the good life for a game is not as long as possible, it is when you more want to continue.
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