Lobotomy Corporation | Monster Management Simulation reviews

Translated by
Microsoft from French
Excelent, an univer very well made Sci-Fi in the same idea of the SCP Foundation and a gameplay close to a fallout shelter. but it has not available in French ducoup you have to have a level in English but even there is not very well translated , it is better to speak a Korean to understand the story that has not yet revealed well. But otherwise it is pretty well coded for a games on unity and you can spend 2 good hours without seeing the time./! \There are passage in the senario which its pretty creepy and anomalies that kills the employers to handle very raw. This is the only danger I can give on the games but otherwise it is excelent.
Translated by
Microsoft from French
Early access review OK, very big update for a little while. Time to redo the evalution. * Good points * + the graphical style of the game (slightly different from the 2016 trailer) is unique, cute and Nice + the music is catwalk + no need for a crazy PC to make it work + the game has evolved since December 2016 (outfits, news He anomalies, new Department,...) and the developers are listening to the community + in gameplay, the mix fallout shelter, RTS and memory is catchy + L (es) story (s) begins to be filled well (s) + recalls "the hut in the Woods" and the SCP Foundation + many bugs set * Negative points *-only in English or Korean-a bit of nostalgia for the old-fashioned appearance of the game in short, a good game to try especially if you like SCP or "the hut in the Woods"
Translated by
Microsoft from French
Early access review SCP lovers welcome you here. The mood of the game becomes terrible as of the 10th day and the gameplay elements make that this game is far from a basic clicker (genre a fallout shelter). -An anomaly interacted with your camera in trouble. -Some anomalies will react differently depending on their positions in their cells. -Some anomalies will react in good or bad according to whether or not the previous session is well rolled out or not. -Sometimes you have to sacrifice something to hope for the best. -Depending on the stats of your employees, some anomalies will react positively or negatively. In short, there are many others and it is all its elements of gameplay that make you do not get bored on this game. You don't have to do anything, because in the event of a breach, your employees ' mortality rate can quickly increase dramatically. (Read the anomaly sheet well, the information is valuable and can tell you a procedure to keep it from being irritated or how to get it into his cell.) The retry button will be your best friend. We can create objects to equip our employees, but some objects may have negative effects, but will you take the risk of giving them or letting them use powerful relic at the risk of hurting them even seeing them damning them? In short, it is an excellent management game, in EA certainly, but perfectly playable currently and exciting for those who love this type of atmosphere.
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