Average Playtime: 1 hour

LOGistICAL: Russia

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LOGistICAL: Russia is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country.

* Supply and finish many large cities
* Work your way through the long complex maze of road enhancements to finally allow all your large trucks access across the state
* Many, many other small and large puzzles and situations to complete.

LOGistICAL: Russia brings you all the fun and puzzling of LOGistICAL with even more towns, more puzzles and much more to do.


Over 1000 towns to Complete.
LOGistICAL: Russia game covers the country of Russia including cities like Moscow, Mokba, Saint Petersburg, Yekaterinburg, Siberia and many, many more.
There are many new obstacles and deliveries to make.

LOGistICAL: Russia is an independent, standalone game independent from the main LOGistICAL game (and other add-ons).
It has its own money, trucks and of course, challenges.

LOGistICAL is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country.

The whole game is a huge puzzle while each town is its own little piece of puzzling. There are over 1,000 towns to complete.
Plenty of towns are easy enough. Some take complex planning. Do them in your own order. Get bonuses for completing regions and contracts.
Some cargoes are easy to get. Others you have to create in industries. Use existing industries and build your own.
The further you get from the start the more strategies you have to use.
Pimp up your trucks with bonuses. Last truck delivering gets the bonus.
The towns and map are to scale. Current or historical industry placement. You could even say that playing is educational.

There is plenty more to keep you on your toes.
Towns consume the cargoes you are trying to get to completion.
Big trucks are great for moving lots of stuff, but can't travel everywhere.
There are lots of broken roads that need deliveries.
Upgrade the industries for better exponential throughput.
Cargo stores can sure come in handy.
What! I can't take my big trucks across the water on a ferry.
... and what is with those quarantine checkpoints?

Complete towns, roads, industries, contracts, regions and states for lots of in-game and Steam achievements.
Release date
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista or later1.7+ GHz or better
  • Processor: 1.7+ GHz or better
  • Memory: 2 MB RAM
  • Graphics: 256+MB with 1024x768 resolution
  • Storage: 300 MB available space
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Last Modified: Aug 28, 2019

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LOGistICAL: Russia reviews and comments

Translated by
Microsoft from Russian
Actually the game about cargo transportation, that actually is clear from the name. And then it seems simple and understandable. Originally thought that would be ala "bought cheaper, sold more expensive," bought a new special equipment, etc. And here are the figures, the goods are worthless, as if you steal it and where you send, sell, etc., i.e. the issue of economy is not worth it) here is the question Logistics, goods re-product, filling of all shops, warehouses, City needs a large number of goods, etc. and it seems at first glance that it is a good thing, but not here that was, roads broken, to restore the roads need materials that are inaccessible, before they need more To get, as You from Rostov to overtake Wood in Peter for production of boards, Koi are necessary for repair of the same roads (which can be again in the same Rostov or still where more distantly), manufacture of furniture or for needs of cities. And Here are such pieces here wagon, a lot of products, vegetables, fruits, sheep, chickens, pigs, etc. which can be sent for processing from which are necessary for the production of other goods. All sorts of newspapers, tires, color meth, robots, glass, Pivasik, etc. really large number of all kinds of goods for which you need to carry resources, etc. With The cities here I think even a little overtook, here are not the central cities of the regions of Russia, there is a hike all the villages (joke of course) there is even, here really all the familiar places I found here, to carry not to transport, especially from the other end of the country (and it is real agfiet How much) in the village to transport robots or microchips as something strange but it is rather not an omission and variety, because to carry one bread, milk and building materials would not be so interesting. Sometimes in cities there are really big inquiries under type, to bring 800 T. Rubble For example, to carry in Murmansk from Kaluga, and here imagine that carrying capacity at truck 8т. And such requests very much, and may need not only rubble in this city, and the glass as much (all for example), and there is such a thing yet that the city "consumes" the resource that it needs, ie need to deliver 20t. Cargo, you are pleased to take send there vodelu, he brings his 8t., goes to the re-entry of IIa OPA, the first 8t. have already spent, and again it is necessary to bring 20, well here exit one, charge to roll 2 trucks, and even 3 or more. Yes, there are more hoisting machines and 20 and 40t, but there are Newans, they are road and go far not everywhere and often the roads are broken, it is necessary to go around and need cars easier. The car park is small, I do not know how much it is minus, but it is enough in principle (there are parameters of mileage and small upgrades, which I do not notice actually, breakdowns as in Tycoon for example I did not see), as there is Air freight, well, here as "Chinim" Ways and fly, sometimes Long "Chinim")). Initially The game is slow, even lazy, I personally sat watching movies on the second monitor, well, it is taking your machine is something and drive, as you progress added the ability to increase the speed of the game x2, x4, x8, etc. and when you have a fleet of 10 cars, then here No longer to boredom, already movies do not look, and "listen")) The pace increases significantly, already sometimes napotb... You send to hell on the horns to carry a wagon of goods through the country's floor, if only the eyes were not calloused and did not distract from the plan to restore the infrastructure of Bryansk for example, etc. And in this game arises the coolest feeling that inherent probably only series Civilization, say here is another move and all, after 10 moves and again to itself it is said, here also, here will open a road to Kursk and all, and then hop and "the white there for Kursk interesting, will send a pair of cars a road to restore, for certain the plant what new find" etc. Game N E exacting to the player, it spares, there is no time of day, no days, you want to run the car and go for bread or in the shower or somewhere else, you will not lose anything, jealous in minus will not leave, transport will not burn, etc. , again the game unfold, give out tasks etc. which is also a plus. But Even so, "pass" the game... Here I think hundreds of hours are needed, really asfiet how many cities and Broken roads, fates: D I personally played 30 + hours, Ural is not even near, hardly Lenoblast open. Mb. Stupid or wrong logistics is busy but even if so, the game is not for 10 hour walkthrough. Separately on Achivkam, here them under 5000, and each Achivka is given with a fight, not crashes one after another, on banal Achivka is given for help to the city or restoration of a road (and that oh far as not for all) that You understood Scale of Tragedy)) I not a wild fan of a genre , but the game is afogenic!
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