Loose Leaf (Althea Francisco)
About
Loose Leaf tells the story of a handful of inept high school friends coming to terms with their last semester together. They avoid the thought of graduating through a series of mini-games including starting up an illegal gambling ring and fighting god.
Initially explored through 3 thematically different prototypes in a Game-A-Week intensive drawing from my own bittersweet experiences.
High School Was A Breeze!: A simulation inspired by bored class drawings visualising the drifting detached sensation, emphasised through soft body physics, against overwhelming social and academic expectations. The protagonist was supposed to have an anchor-like mechanic, allowing interaction that will ultimately completely ground them.
Chemistry: A looping visual novel immortalising my memories of a sun-kissed chemistry class and a sleeping friend. I wanted to explore this relationship through small snippets of this afternoon class and encourage audiences to fill in the gaps.
Last Lunch: A role-playing game that celebrates the mundane. Find your friends before lunch ends whilst being constantly interrupted by Pokemon-inspired silly random encounters - including a boy you like. Other interactions that were cut include stealthily hiding from your teacher and fighting your way to the front of the canteen line.
Currently in development