Loot Hunter reviews

Translated by
Microsoft from Russian
Endless wandering, fighting and clicking. Under Your guidance ship,-you are a pirate. You don't are subject laws. You can transport the cargo from one point to another, you can loot the ship of three powers (France, Spain, England) and other pirates. You can get into the hands of a treasure map-to dig them up, you need to find a painted island. The Game is endless and simple. Pretty addictive for a few hours until you understand in combat tactics. The Combat system takes place in the "tactical Match3" mode. If you knock out 4 or more cells, you have an extra stroke. You can Knock out: Attack cannon, Attack "On the Boarding" (deals damage to the enemy and breaks the cannon), ship Repair, Gold, Installation of additional weapons on board, Points of additional skills. There are additional skills, but a special balance in the game they do not bring. Additional improvements on the ship also do not bring intrigue-again, the problem of balance. It is Very stressful that the ship is able to swim only forward, stuck in the islands-no search of the way. There is no Humor, the tasks are the same. Sound and music are well matched, but annoying. With all this-the process is like-there is no development, balance, humor, diversity and the final Kraken. [4/10]
Translated by
Microsoft from Russian
Great Casual Entertainment! "Three in a row" a la "Puzzle Quest" in the bright and cheerful entourage of arcade Sydomerovsky "Pirates". Random and numerous quests such as "Deliver cargo"/"Flood of pirates", upgrades of ships, skills and equipment, maps to treasures-almost everything as "big". Oddly enough, the "fight" in the form of three-in-a-row liked me more than in the Games of the series "Puzzle Quest": At first it is somewhat unusual that the ready-made series of chips here do not work automatically-even if the original screen turned out to be five identical items in one line , they need to be moved manually during their turn. But then you realize that it is even more interesting-it turns out more predictability and strategy (because the enemy ship can only shoot from the guns, the field with the chips it does not concern). There are, of course, and disadvantages:-The Ship does not know how to bypass the obstacles on the map-each oncoming island to sail by hand. -Trade is almost meaningless-there is no list of prices for goods, even reminders of the amount of cost already bought items. -Tasks are quite similar-let's hope that the author will add a variety of patches. But Despite all this, the game is quite entertaining-here you can both spend a few minutes, and hang on for many hours.
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