Loot Rascals reviews

Translated by
Microsoft from Deutsch
Info about Loot Rascals from Hollow Ponds The Game contacted for the Online Function a Variety of different Domains. Most of them do not even make sense, let alone necessary. Which ones are, as follows ... To Be Called up: live.services.otg.scee.com auth-live.services.otg.scee.com live.services.otg.scee.com discover.services.otg.scee.com t1.symcb.com t2.symcb.com tj.symcd.com tj.symcb.com br01.broadcast.hkg.steamstatic.com Anyone who wants to see his Name for the Leaderboards switches the live.services.otg.scee.com actively. Otherwise, everything can be blocked, as Loot Rascals Works without all these Background Connections 1A.
Translated by
Microsoft from Deutsch
Loot Rascals is a Mix of Strategy (deck building) and Luck, mixed with good Humour. After a good 21 Hours, I've already played it, I know that the Line between "how horny, I'm definitely going to win this Time" and "OMG no, NO, how could this just happen, I'm dead!" Is very narrow. Pride comes before the Fall, well. You're just not allowed to risk anything and never think "oh, that's going to work out," because it almost never does. That's what you actually learn to do and you get better at it. Whoever possesses the necessary Dose of Bitterness will probably gnaw at the game for the Same time and the vast majority of The time exhilarated, like me. The fact that you start all over again after each Death is bitter, but somehow part of the Game. I like Loot Rascals Anyway and am thrilled with all the abar Monsters and their borderly ingenious Names. Edit: After about 50 Hours of play, I finally managed the Game and I'm still excited about it! Edit 2: Over 110 hours of Play, some Achievements I still lack, but: Still loving it!
Translated by
Microsoft from Deutsch
Had Loot Rascal got more Fine-tuning, I could definitely recommend it. Unfortunately, from my Point of view, the Game is completely unfair. Since the Levels, including Enemies and Equipment Cards, are generated completely randomly, the inevitable death always occurs. So I faced an opponent with an Attacking score of 17 several times right after the Start. Since you do only three Damage at first, this was the safe Death. On the other Hand, it also happened that in the beginning there were larger Sections without an Opponent (without a Possibility of obtaining Equipment cards). Foolishly, after Passing a certain Number of Laps, more and more enemies appear. Without the Equipment Cards, of course, you don't have a Chance. In addition, I don't understand why there are so few Possibilities to win Back Hitpoints. Or why can even the cheapest Opponents cause Harm at one, even though you have a very high Defensive Value? After all, you only have 5 Hitpoints at first. Something goes wrong with the Mass of Opponents here. I see so much Potential in this Game. Unfortunately, the Design Flaws described above have Deprived me of the Appeal of continuing to play this Game. Maybe a turn-length and card-based Rogue like just doesn't work for me either. Here, luck and not skill often decides. 2/5 (could also have been 5/5) HORSEPOWER: According To the Forum, the Game will no longer be developed
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