Lords of the Realm III reviews

Translated by
Microsoft from French
A sequel to Lords of the realm II? .. surely not a game that completely disrupts the basics of the previous Opus (Lords of the realm II) and this on several points:-there is no more management of the happiness of the peasants-there is no more constituency-there is no more management of crops and livestock-the beats are fast enough and there can be several battles at the same time-a management of the domain types by assigning a noble Knight, a church nobleman, or a peasant or a bourgeois. Admittedly, I was disappointed by so many upheavals at the beginning but in the end it is a correct game in its type of RTS. The AI is much less stupid (than that of the previous Opus) and can play you dirty tricks. In this game, the factors you need to worry about are:-the points of honor (winning battles/seats and/or ranting the captured nobles),-the points of Christendom (assigning one or more plots of land to church people),-the point s of chivalry (winning battles and/or seats)-a sufficient number of peasants to support the food needs of the armies several types of nobles:-Knights (there are several kinds depending on your level of Christendom and chivalry) -Church people (bishops, priests): they each bring a number of points of Christendom continually-to have 2 would be a minimum recommended-bourgeois/merchant: they bring each of the gold continuously but also you can recruit mercenaries via the city/town created by this country Squire-very useful but dangerous too-peasants: they each bring a number of food resources indicated on the top right of your screen note: pay attention to the profiles of your Knight/church people/ bourgeois/peasants: some may stagnate your points of Honnneur, chivalry, or Christendom concerning Knights: some Knights have skills that only activate after you have performed the action indicated in his profile ( For example: having the sovereignty of a capital of a region/capturing several regions). A multitude of new units differ from the previous Opus (these units are linked to Knights whose land has been attributed, their army is displayed on the main map in their fief):-Archer-Welsh Archer-Arbalcaliper Genoese-Piquier Suisse- Goedendag-gallowglass-nobles-Teutonic Knight-carriers of axes-Trebuchet-light cavalry-heavy cavalry-Hallebardiers-Mangonneaux-Trechets-Balists-catapults-Castle Defense Artillery (catapults, ballistics) etc... There are several levels of castles in this game but no moat to fill, which is a shame because it would bring a little more realism. In short, this game is more akin to strategic shifts of armies continuously what is a little disappointing for an Opus is supposed to be the worthy successor of the series of Lords of the realm. In short a correct game but a little disappointing on the background that does not take back any basis of the previous Opus (it's a shame)
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