Average Playtime: 1 hour

Lost in the tomb

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About

An adventurer lost in the crypt of the ancient Egyptian pyramids. He needs to go through many dungeons to get to the surface.
Do you have multi levels , nice chalk graphics, classic gameplay in the spirit of the old games.
The game has a built in level editor. You can create your crypts to pass.

Logical puzzle game in which the player moves the platform in the maze. You must move the platform to the desired end position. Only one platform can be moved at a time. The hero of the game - "the adventurer" - can only push crates but not pull them. Help brave pass all the tests.
Platforms
Developer
Sokolab
Publisher
Paper Pirates
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP SP3 or higher
  • Processor: Intel Pentium IV @ 3.0 GHz or AMD Athlon64 3000 + @ 1.8 GHz
  • Graphics: nVidia GeForce 6800GT or AMD Radeon X1950 Pro (256MB VRAM with Shader Model 3.0 or higher)
  • DirectX: Version 9.0
  • Storage: 100 MB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

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Lost in the tomb reviews and comments

Translated by
Microsoft from Russian
Product received for free At the time of description of the review game cost in the store 16 rubles. Considering the price Of the game can be recommended to those who like not difficult Sokoban games. Only these people. Now on the merits. The Game feels straight from the 80s. The Gameplay is tied to the keyboard, the main menu on the mouse. UI is not in principle. The Spread is strictly fixed, and it is again from the 80s. The settings Option in the main menu is not needed at all, considering that there is nothing to configure. Restarting the level is hell. As a result, for me as a person who finished IT speciality The game looks like a course project. And there are no questions to the game itself, for me of course it is simple, but it is already an amateur. But the performance is bad enough.
Translated by
Microsoft from Russian
Product received for free Ooooh this Sokoban, a precious storekeeper-a classic puzzle games. And how nice that the author made the game in this genre, which helps to relax after a steamed day: either walk through the familiar levels, or create your own, so to speak to show creativity. Editor in hand and forward (only first need to familiarize with the management). The Game is pleasant with its minimalism and simplicity of execution, without frills, multi-color, extra. Loads by side textures and other krasivostjami for the background. And in this simplicity, all the charm. It's like Sudoku, where there are only cells and numbers. So here-room, boxes and platforms for their installation, neutral thematic background and minimal voice. And you don't need more. I liked the... Although The idea is not original, but the performance did not disappoint.
Translated by
Microsoft from Russian
Product received for free "Lost in the tomb" Logic puzzle. Classic "Sokoban" in the Oldschool style. Move the boxes to the platforms. The Gameplay is typical for the genre of Sokoban, without any frills. It is Necessary to solve puzzles having moved all boxes on platforms. Drawers can only push in front of you, you can't pull them. In "Lost in the tomb" there are 25 levels. It's a bit, but there's a built-in editor where you can create your own crypts to pass through. The Graphics are simple but pleasant (in the style of children's drawings). There is no Music, only scanty sounds of the running and moving platform of the adventurer. To Restart the level click "F9", and to save the map in the editor "F5". Strange, but this information is nowhere, you have to find the method of poking. In Addition, do not immediately understand that in the editor to build a mouse can not, move around the cells of the map arrows (and click "/" to select blocks and fix them in each square card space). I liked the Game. In it the attractiveness of the classics, it evokes nostalgia for old, good games, but the music, full description of the keyboard should be added! The Puzzles are interesting, but they are few (25). It would be nice to make at least a hundred! Not every player will want to be poking around in the editor. Many prefer not to bother, and pass the ready levels.
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