Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Game seemed too dodgy, but a little sorted out, I found Lost In Woods 2 quite interesting game.
Especially I liked to play in the winter mode, at first everything is intuitively clear: Collect resources for the campfire to Find food and water to Scrafit sleeping bag Open the door To get out of the forest, you have to open the door, but not explained, why? The Hints were not timely, read and remember everything-complicated.
Having Extracted raw meat and his own, I have even more lost points of hunger. It seemed illogical, of course, there can only be fried meat and everyone knows it, but it was necessary to warn.
However, the game is exciting, realizing the process, you can pass the time or take a break from the stressful games!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Lost In Woods 2" is a survival game.
We awaken in the Forest. Amnesia has afflicted us. We're coming here, what are we doing here, who are we? These Questions quickly become irrelevant, because only one thing quickly becomes important: Survive.
Structurally, the Game is classic Survival. We have an Inventory, can collect Berries, mine wood, Hunt animals. There are plenty of Recipes where we need a certain Amount of Resources to build, say, a fire Pit. We have Values like Health and Saturation that we need to look out for so as not to bless the Temporal.
The Aesthetics are, in a friendly way, very reduced and make RPG-Maker Games look chic. The visible World apparently consists only of a horizontal Strip, because let's run upwards popping up the Elements of the World like Trees and Stones at the top Quarter of the Screen. Apparently a rather miserable Attempt to create some Kind of Spatiality.
Still, the individual Elements and animal Residents are quite childish nicely drawn, though the Moose move more like Rappers from the Bronx.
In Principle, the Game has expected but also good Elements, the Recipes are well thought out. The Problem: Playability. This is partly due to the Control system, where we can gamble with Controllers or Keyboards, but which remains strangely unresponsive. On The Other hand, Clarity is quite a big Problem. The Game explains little, the text-heavy pseudo tutorial is rudimentary. The Recipes only work with Icons. Due to the Aesthetics of the Game and the resulting fact that some Icons look quite similar, you are always on the not very satisfying Search for the right materials for the Recipes. We want to build something, we need three Things for it, including a grey Block and have no Idea what it should represent or where we should get it. Survival games must be challenging but not degenerate in Guessing Games.
Sound-technical also seems a Few silly things, while in The Hintegrund a Pianist loses himself a month-phenomuta-like Melanin Song world.
So The Game has very nice Approaches, but hardly stays innovative and ultimately fails due to operation and sometimes cryptic Presentation.
Rating: 5/10 Atmosphere 4/10 Story 5/10 Graphic 5/10 Sound 3/10 Game Mechanics 4/10 Balancing 5/10 Game Pass Verdict: Takes You the Will to Survive.
4/10 Overall Rating