Lost Isles
About
VIDEO PLAYTHROUGH
Lost Isles is my first project created while collaborating with teammates. It was developed over the length of an entire semester as part of the Game Engine II course. This project was nominated as one of the best student projects of 2019. Here is the list of features that I personally added to the game;
- Damage from ground flowers
- Puzzle system on first, second and third level
- Entire level design on first Level
- Pause menu
- Main menu
- Death screen
- Checkpoint/Respawn system
- Sound integration
- Project documentation
GAME OBJECTIVE
The character has just been involved in a helicopter crash on an island she was meant to destroy. Nobody else has survived the crash and she must make her way through the several islands that make up this compound in order to find a way to communicate with someone that can help her. The government wants to deny the knowledge of this operation, so she knows nobody is coming to look for her. The player must explore the island and will find different clues leading them to a next challenge.
CONTROLS
MOVEMENT: The player can use the W-A-S-D keys to move the character around the game. They may also use the SHIFT key in order to reduce their movement speed by walking instead of running.
ALTERNATE MOVEMENT: The ARROW keys can also be used as movement keys.
GAME CONTROL: The player will mainly use the E key in order to interact with different objects within the game. The player will also use the TAB key in order to access their inventory. The G key can be used to drop the currently equipped item.
MENU CONTROL: The player may pause the game at any time and navigate back to the main menu using the ESCAPE key.