Lost Lands: A Hidden Object Adventure reviews

Translated by
Microsoft from Deutsch
"Lost Lands: A Hidden Object Adventure" is of the same Style as "Mystic Saga" And already includes everything you need to know in the Title: It's a Game of war based on the Energy Principle. This Principle is often used in Mobile Games and works as follows: In order to play a Hidden Object, for example, the Player must spend 10 Energy, but only has a maximum of 100. This regenerates very slowly or can be replenished via food that we can find or buy for Real Money. Once the 100 Energy Points have been used up, we either have to get a LvL-Up, which also increases our maximum Energy, or wait. This can, depending on how much max. Energy we have to last several Hours. Completing a Hidden Object Brings us Items that we need for Either collection Quests or Collections/Collections, which we also need for some Quests. There are experience Points and some Rewards per completed quest. Graphics is in 2D, not towering, the WImm Pictures to themselves are pretty, the Music is nothing Special, but fine. There is a Story or Intro at the Beginning, but it plays no real Role in the Course of the Game, after all it is a WImmelimage grind. Anyone who can see over the Wait will be well advised with this "Hidden Object grinder," especially as it's free. I would Recommend it, just like "Mystic Saga," but only if you bring an enormous Amount of patience and Frustrusience. Big Minus point: The Accievements are buggy and do not unlock with me so far, although I was shown ingame that I had already unlocked some.
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Translated by
Microsoft from Deutsch
Free back or forth, just as it is now, I wouldn't recommend the Game to others. Not only the slow Charging of the Energy (of which you need more and more in the later Game) and the resulting longer and longer waiting Time to complete the Tasks, but also the now quite intrusive Advertising when Starting the game and also in the Game itself bothers me considerably after all. The Whole thing could have been solved differently, but well ... The Game itself I find personally beautifully made; You are on an Island and can only explore a few Places until you can unlock more places after a few Quests. In addition, there are also gradually different Monsters spawn on the Map, which you can ' fight ' with special Weapons. You can also find Chests and open them through a small Mini-game. Over Time, you get different Items for Exploring places, by Defeating Monsters, or by opening Chests. With these Items you can again complete Collections (is often a Quest Task) and get Rewards in the Form of Gold, Experience points and/or various Items that make the Game easier for a short Time. Unfortunately, Places cost to explore and Chests open Up energy, and Not too scarce. The more often you research a Place, the Increase the need for the required energy by 5. The Quests you have to solve also include Tasks such as "Explore this Place five Times" or "Defeat this Monster ten Times." Then it is time to wait until the required Energy has recharged, which happens very slowly (about 20 Energy Points in an Hour). There are of course also items that can recharge the Energy at least in part, but these are not exactly easy to get and cost as In-game Currency Crystals. Of These, you get 5 on a Level climb, and if you log in well daily, after the first five Days 6 (after that every seven Days). And of course you can then buy the Crystals for real Money, if you are willing. Otherwise, it is time to wait until you have enough Energy together again to solve the next Task ...
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