LÖVE ASTAR pathfinding with Jumper

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About

After playing around with making platformers and little games with collisions I really wanted to try making a simple grid based game with mouse controls.

Pathfinding itself turned out to be rather simple to implement due to a high volume of good pathfinding libraries in existence. This prototype was made using Jumper, a framework agnostic pathfinding library written in Lua. 

What turned out to be more complicated was a common challenge in pathfinding based games: Cutting corners and tunneling through walls you are not supposed to be able to go through. I ended up removing diagonal movement and only included orthogonal movement for this prototype.

The dream is to make a with diagonal movement in open areas and orthogonal movement in closed spaces to avoid cutting of corners. I'll probably return to this problem later.

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MASA
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Not rated

System requirements for macOS

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LÖVE ASTAR pathfinding with Jumper screenshot, image №2679821 - RAWG
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Last Modified: Jan 22, 2021

Where to buy

itch.io