Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free Early Access review Awesome! So far, I've loved this game!
I Am a fan of the writings of H. P. Lovecraft, I like the RPGs, the roguelikes and the Pixel Art graphics. And Yes, this game has all that! XD at the moment are few levels because it is in EA, but being the map with random generation that makes each game is different.
We Played a detective (there are other characters that are unlocked) which will have to enter a mansion to know what happened to his friend who sent him a strange telegram. As I said, the rooms of the mansion will be generated randomly, with events, enemies and varied puzzles. We Also have an inventory where to keep different books, objects and of course weapons and armor to improve our character. It Has a life system, stamina and sanity (of course, being about Lovecraft!) But there are still things that are not entirely implemented.
The level of the mansion is only 1 of the many that will have in the final version as they say its creators, so it has all the potential to become a Juegazo!
The difficulty is HIGH, but The more we play the more we grab the hand. It can Also be brutal, and it is frightening to have traveled almost a level to end up being ambushed by a group of cultists to gut us in 10 seconds. By the way we die and return to the beginning. Terrible. I Recommend playing with joystick, but with the keyboard is not impossible.
I leave a video with my first glimpse of Lovecraft´s untold Stories: https://www.youtube.com/watch?v=QBvqIaNu3Mg
Translated by
Microsoft from Spain
Microsoft from Spain
Product received for free Early Access review A great game concept similar to other rogelike like The Binding of ISAAC. But of course, we find ourselves in a lost mansion of God's hand, I come from corpses, blood and tentacles. Each game is a different environment, and although at first you find yourself totally lost, then you get the concept, and its tutorial gives you extra resources for your first game is something easier, just so you do with the controls.
Along the level we will find random rooms, that may have enemies, or things to examine, but carefully, because more than once you will get the surprise that what you examine makes you hurt or it makes you lose sanity (not yet what affects this).
We Have Some pretty fluid controls, and some puzzles, but above all, darkness, so you have to walk with an eye.
As you paste several, the levels, the irony, are TOO random, to what I mean, that depends entirely on the chance that the entire level there is some store for example. There Would Be Certain rooms that would appear yes or Yes on each level.
Each level has enough rooms (about 20 and Pico), so sometimes, moving from one point to another is somewhat cansino, would not be more of a quick travel method, more than anything because once you exceed a room, there is nothing else to do , so if for example, you get a silver key, and the silver chest is at the other end of the level, it's a peñazo to have to travel the whole mansion to do just one thing.
The First level is really the only complex, once you overcome the mansion, the rest of levels are much more bearable, too perhaps, so we are faced with a somewhat reverse difficulty curve (the more you advance, the easier).
The levels you can either go to sack, or stay and solve the puzzle that is posed to you, and so you get some history of each screen otherwise, safe recommendation.