Translated by
Microsoft from Deutsch
Microsoft from Deutsch
What a beautiful game. Habs happened to be seen at the Humble Store in the Sale and took the Deluxe Edition with Soundtrack and Artbook with Me. Don't Regret buying under any Circumstances. Beautiful Ambient Sounds are provided by the Soundtrack. The Artbook shows the Origin of Level architecture, etc. Now to the Game: You control the so-called Luminis through a Cave System, it is important to call it flowers from certain Plants to collect. If you have crossed a Section, you pass a Kind of Checkpoint, converting Collected flowers into more Luminis. In the course of the Game, the Swarm grows steadily and you get different colored Luminis, all of which have their specific Field Of application. Blue, for example, stands for Tempo And Red to fight enemies, which of course can also be found in the Caves. The Luminis are switched via the Keys of the XBox Pad, which correspond to the Colours of the Luminis. X for Blue, Y for Yellow etc. It is Controlled by the Analog Sticks, here and there there are Puzzles that then the splitting of the Luminis requires, which happens by moving the right Analog stick. The Movements of the Swarm over the Sticks are wonderfully flowing and the Gameplay is beautifully accompanied by the great Music.
The Graphics Engine is the well-known Unityengine. Here a beautifully colorful illuminated Cave World is depicted.
A Pad is recommended by the Manufacturer.
I can only recommend the Game.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Lumini"-A Game from the Netherlands ... Whether that's what's appropriate? ;-) And if!
The Developers describe the Game as "Flow Adventure" and yes, that fits quite well.
The Lumini are small Light Beings and at the same time a Mixture of Birds and Fish and with them you then float through the intersections of the Game, which are consistent From Start to Finish. Gradually, the swarm Increases at Checkpoints, which is also necessary, because the Journey is not completely safe. There are Fish tables and also Plants that want the little Lumini to The leather.
In Total, there are 4 Types of Lumini that can better collect normal crimson, aggressive red, fast blue and yellow, energy Orbs (even hidden ones) with their Energy. What all has in common is a Paralytic ability. The XBox controller decides on the way to play via A, B, X, Y.
What's Really interesting is that the Game addresses the Player's Style of play and designs the Swarm after that. So Whoever fights everything that hangs on the Walls or floats around will get more red Lumini. Nice Idea.
If the Swarm survives, the Energy Animals grow over Time and become stronger. For them to grow, the small Orbs of energy that "grow" Everywhere need to be collected.
In Principle, the Adventure is very linear, so you really stay in the "Flow." The Level Design and the Backgrounds have been very successful, in Some cases a real Feast For the eyes!
But the secret Star is the superb Music. For such a thing, the Word "enchanting" was invented. The Swarm, the great Graphics, the Sound case plus Music, all together seems enormously homogeneous. Absolutely terrific. If you want a little Insight, take a Look at the Teaser trailer: https://youtu.be/351ThniTNXg For the first Run, you need in about 4 Hours, which is ok, because there is no Wear And tear effect. After the End, a hard Level Of Difficulty is unlocked, which I personally don't need now.
So: An absolute Recommendation! Be sure to play and be enchanted!