Lunar Lycans
About
Retro-inspired 2D sidescrolling shooter / Metroidvania with 40+ areas. All assets created during the Jam. We plan to make a post Jam update to update this game.
Jam release information
ALL ASSETS/CODE CREATED DURING THE JAM
40+ areas
3 different weapons, which let you access new areas 5 werewolves10 original music tracks
Original art and sound effectsOriginal story
We ran into a lot of unexpected personal and technical delays and could not start until later in the month. So what you see is the result of about 8 days of work.
This is a working prototype of the game. Everything is playable but there are some small parts missing.
We plan to make a post Jam update to update this game to how we planned it.
Controls
Movement
WASD to moveMouse to aimLeft mouse button to shootNumber keys to change weapons
Other
I to save. Saves instantly and does NOT refill health or have a prompt. Use carefully.O to load.P to skip story.
Jam cheats
Numpad 3 to unlock all items
Bonuses
Numpad 9 to toggle Moonshot Mode
Story
McWulffman Industries were researching dark matter on the moon as a potential source of energy. Their experiments triggered horrific transformations in some of them, including the company’s billionaire CEO Wiley McWulffman.
The player controls the “The Astronaut” who, along with their trusty shotgun “MoonShot”, must embark on a rescue mission to the moon.
“I have brought a seemingly endless supply of silver bullets...but do I need them?
Can I save these lost souls? Or do I put them down like rabid mutts?
Either way, the cat’s out the bag.”
Intro
“Lunar Lycans” is a retro-inspired 16-bit 2D sidescrolling shooter. With action inspired by the Contra, Metroid, Doom, and Altered Beast, “Lunar Lycans” will combine gravity and shooter mechanics with Metroidvania-influenced level design.
The player controls the “The Astronaut” who, along with their trusty shotgun “MoonShot”, must battle super werewolves, traps, and puzzles in his mission to rescue the trapped scientists in the lunar Research Station.
Credits
All assets/code created during the Jam
--Game Design--
Xevirous (Engine design/enemy AI)
Kira42 (Level design/weapons/UI code)
--Music and Level Aesthetics/Tiling--
Ryan Steel
--Sound Effects & Voice Acting--
Atryonelis 'Aty' Netron
--Art--
Patrick 'Scrump' Taylor
Gabriel Serra
--Writing--
Richard G Mooney
Created for Github Game Off 2020