Lure of the Yamabiko
About
After spending the first 9 hours of the jam completely blank on an idea, I decided to stop thinking while sober and instead go pick up a bottle of bourbon. Decided to take a short cut through a small out of the way, run down road to reach the main road, a bug hit me in my face. Then someone on a bicycle nearly hit me, then shortly after came a car down this barely-wide-enough for one person, let alone a car road. So I came up with the idea of an "infinite runner" bullet hell, with random monsters and bosses spawning periodically!
Controls- Z - Shooting
- X - Bombing
- Shift - Focused / Slowed Movement
- ESC - Pausing / Menu Cancellation
- SPACE - Menu Selection
See how far you can get each run! Once you die, you'll have an oppertunity to upgrade the player / game experience and a chance to get even further.
※ Due to this being made during a weekend while working a full time job for one of the days, I could only do a handful of monsters / upgrades. In the future I plan on updating / continuing development and I'll add a ton of extra stuff!
CreditsProgramming, enemy sprites, bullet sprites were done by me!
Music, particle effects, and the background were either royalty free or purchased in the past.
Music : Juhani Junkala [SubspaceAudio] (https://opengameart.org/content/5-chiptunes-action)
Background: Ansimuz (https://opengameart.org/content/forest-background)