Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Colorful, colorful, most colorful.
Marble Popers are generally very colorful, but due to the Neon style Luxor Evolved Seems crass colorful and unfortunately also tangled and confusing. It's quite a brisk Game. Together, the acclimatization does not make It very easy.
I recommend casual Mode for starters. If you want more Challenge, you can still switch to normal or higher.
Shot is only from the bottom Screen, but you have the whole Width to move. There is a Target Assi that you can put on/off in the Options so that you can see where exactly the Ball is going.
If the Balls make it to the Finish, then the Map does not start from the front, but is only slightly reset. In Casual Mode that's all, in Normal Mode and higher you lose a "Life." So quite chilly.
With various Level Design, Bonilevel and Boss-level, it retains a good Change. Also, PowerUps drop at good or multiple Station Wagons and you can charge powerful Shots with which the Map can be cleared.
The Bonuses themselves also have Strength levels that are increased depending on the Score you create. In everything, a good System to go further.
A 100% achievement is very hard. Since you also have to play the heavy Modes all through and level all the Bonuses max, which really requires high Scores.
I took 3.5h to play for once in Casual Mode, unlocking just under half of the Achievements.
A more detailed Entry Is provided by This English-language overview: http://steamcommunity.com/sharedfiles/filedetails/?id=351180022 Hab the Game from the current Mumbo Jumbo Mega Bundle by BundleStars. And it was worth it. Give it 6/10 Points.
[Liked Sparkle 2 more. Neon arcade style is not my Friend.]
Translated by
Microsoft from French
Microsoft from French
Luxor is the "casual" franchise par excellence: very nice games neat and addictive to the hypnotic boredom, very relaxing, that we play in "autopilot" to empty your head. The principle is simple, between the Puzz loop series (Mitchell, 1998) and the brick-breaker: coloured beads follow Rails that zigzagging on the playground and heading for a base. In order to defend this base and prevent the balls from reaching it, we must throw other marbles from the paddle that we pilot at the bottom of the screen, the combination of at least three marbles of the same color destroying a whole group of assorted marbles.
Obviously, this mechanics whose roots go back to Puzzle Bobble has been enriched over the series of many variants, combo systems and multiple bonuses more or less spectacular, but the franchise has so far always targeted the players occasional both on its background (rather plan-plan) than on its shape (pretty but sterile).
Luxor evolved tries to make a sharp turn from this tradition by surfing the "retro hardcore" wave initiated by Geometry Wars Retro evolved seven years earlier, even borrowing from the bizarre creations game a part of its name so that things are well clear: the dressing changes here radically by mimicking an arcade terminal with vector graphics, the soundtrack follows with music and ultra-dynamic electronic sound, and the gameplay becomes much more nervous, much more demanding, and much more end in scoring.
Ludically, it's always good old Luxor, but despite the perhaps somewhat artificial and cynical side of the operation, the retro sauce takes remarkably well: it's very beautiful, it's perfectly readable, it's very fast, it explodes everywhere, the
powerups rain, bonuses accumulate, we face bosses, we unlock special levels that pay tribute to PAC-man, asteroids, Tempest, Marble Madness...
Point of view difficulty, the level "normal" remains very accessible, but from "difficult" it will have to be extremely reactive, the sensations actually approaching for the shot of an arcade terminal or even a game of shooting Galaga or centipede way.
I recommend Luxor evolved which is in my opinion the best Luxor and by far even if the greater accessibility of the other shutters could better suit some people.