Translated by
Microsoft from French
Microsoft from French
Apparently a game that is first released on iOS before pointing to PC/steam. A command & conquer game with small scripted missions and other missions where you will be able to get resources/combat units at the right time (5-minute missions to others that can last much longer). Not necessarily very nice, its plastic, or rather its atmosphere will delight fans of C&C (especially the first red alert). A little austere by a few sides but very complete for what I could see (a skirmish mode, the multiplayer, a legion of units available when you advance in the game...).
I found the same joy as on the first C&C when I was getting out of a mission because of a single blocking element (and uninstalling the game in stride). A sign that this is a good game ^^ (I don't remember having finished a single C&C).
French translation laughable (as usual for the small indie but who has the merit to exist) and music a little snoring (that we deactivate past the 10min).
A really nice game. I'll definitely go back.
Translated by
Microsoft from Spain
Microsoft from Spain
A C&C without chicha or soul. He's Bored like himself. Just Play it you get the feeling that all this you've seen a long, long time ago. As Much as twenty years. Those that have passed since the first C&C, which was already superior to this substitute.
The game conveys a noticeable feeling of immobility and boredom. The static images, the abuse of the text, the interface with icons and messages of negligible size, the scarce animations to boats... They contribute to give a defaced image that does not help.
It'S like someone killed the C&C and then revived it in the form of a zombie game. Without feeling, Parco in expressiveness, dull, lacking in life.
They Say that the game earns points later, when you start to investigate and decide the type of army you want. The same is true, because I barely played it. But I've always believed that a game that keeps its promises after many hours is a bad game. If You do not know how to hook the player from the beginning, bad start, because there is much offer and many alternatives to test the patience of the player.
The size of their maps reminds the "Supreme Commander", but we return to the same problem as before. What do I want big maps For? To get bored big? I prefer smaller maps but more attractive.
Based On My limited play time, I don't recommend it even if you give it away. If you want to play a classic strategy game based on the "collect, build and attack" paradigm, play the C&C. Whatever you want, but play them. Forget this nonsense.