Mactivision Mini-Game Battery Project
About
Video games are experienced at many different levels; however, all games by nature of being playable have some form of mechanical experience that serves as first contact with the player. The mechanical experience of a game is understood through the concepts of mechanical achievability. That is to say, is it possible, given a player’s profile of cognitive and motor abilities, that they can complete the game’s challenges?
Our capstone team (Mactivision) has developed various cognitive tests disguised as mini-games which will measure users’ strengths and weaknesses in performing various atomic challenges (game tasks), each corresponding to different cognitive and motor abilities. Digger measures Finger Pressing, Feeder measures updating Working Memory, and Rockstar measures Divided Attention.