Average Playtime: 5 hours

Mad Games Tycoon

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Form your own game studio in the early 1980s starting in a small garage.
Develop your own game concepts, create a team and develop megahit video games.
Research new technologies, train your staff, upgrade your offices, moving up to bigger and better locations.
Expand your business and dominate the world market for video games!
• Manage the various aspects of your company
From being able to produce your own games in-house to buying up your competitors, the game
allows for total control of your game company and the direction you wish to take it in.
• Develop the games of your dreams
You are given the freedom to develop the game of your dreams.
Develop or buy a someone else's game engine and create a simple Platformer or the next
big MMORPG. You can set your main focus on graphics, sound, technique and gameplay.
Choose between core and casual gamers as the targeted audience for your game.
Should your game have Copy Protection? Want to use an offical Movie License for your game?
This only a few of the possibilities for you to develop your own groundbreaking, best selling game.
• Build your office from scratch
You can arrange your office by your own imagination.
Build development, server, training, or production rooms and your own executive office.
Place some desks, cabinets and plants to keep your employees happy.
There are a lot of objects and rooms to create a personalized and effective office.
Build a customer support office to keep the fans happy, build warehouses and production rooms to
make and produce your own games in bulk, setting the prices and deciding what to include.
• Start your own game development studio
• Create your own dream games
• Build multiple development rooms and become a prolific game studio!
• Buy out your competition, make improvements and have them make games for you.
• Cut deals with publishers or produce your own
• Show your new hit games off at the games convention to attract fans
• Tons of genres, features and topics
• Research new technologies
• More than 120 different game screenshots
• Hire game design legends
• Train your employees and make industry defining games
• Create a next-gen engine and sell it to other companies for profit
• Buy new and larger office buildings
• More then 100 licenses to base your games on
• Develop and sell your own AAA Engine
• Produce a next-gen game console

Release date
Raylight Games
Toplitz Productions, Eggcode
Age rating
0+ Everyone
Other games in the series

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for macOS

OS X 10.9 or later
Processor: Intel Core i5-3470, 3.20GHz
Memory: 8 GB RAM
Graphics: nVIDIA GeForce GTX 660 / AMD Radeon HD 7870
Hard Drive Space: 800 MB

System requirements for PC

7 / 8 / 10
Processor: 2.8 GHz quad core or better
Memory: 4 GB RAM
Graphics: DirectX 10 compatible with 1024 RAM or better
Hard Drive Space: 800 MB
Mouse, Keyboard

System requirements for Xbox One

Edit the game info
Last Modified: Mar 31, 2021

Where to buy

PlayStation Store
Xbox Store
Nintendo Store

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You're very pretty.
Get a graphic rating of 90% or more.
A great honor!
Receive the award "Game of the Year".
I do not need publishers
Produce and sell a game.
You're very pretty!
Get a graphic rating of 90% or more.
I prefer to develop engines!
Develop an engine.
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Mad Games Tycoon reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review The Concept is already probably already known from similar Game Types as Game Dev TYCOON (abbreviated as GDT in the following Text). You start in your little Garage, and build an Empire. Personally, I only played GDT (no Gamers Go Makers or similar), so I mean by "compared to other Games of this Kind" GDT. What is the Difference to the Competition? MGT, although it is currently still in Early access mode, already has more Features than GDT around WEITEN. For example, you can develop updates that Let games produce themselves, determine the Packaging Content of a Game in Sales, set up your own Support, and, and, and ... The biggest Difference to the Competition can already be found when You Start a new "Career." You sit in your Garage and you have nothing but a little tree Menu and a bit of Knead. May this Seed capital be well invested in developer, research and Sanitation Rooms. ... So let's get to the Game Once a Room is erected, it has to be furniture. In addition to the obligatory Desk, you can also add all sorts of Crimean crams, such as Plants, Dustbins, filing Cabinets, Photocopiers, Water dispensers, ... These "Accessories" make employees happy and everyone is working with the full Performance. If someone is too bored of the Room, the Working Rate of all Employees is reduced to 50%. Thus, you can build real programmer centers in larger Properties. When someone places more Emphasis on Benefit than Appearance, a Development Space looks like a Children's Factory in China. Funny, but some of them a deterrent. Logically, you can hire on Staff. A Worker fits exactly on every Desk. Moooment ... Now we have a super furnished Office and professional Very good employees. How do we get to Coal now??? ... It is a good thing. You earn the Money, how you could have thought it, from Producing Games. (There are other Possibilities, but they are in the Conclusion). One comes up with a Name, determines whether it is a retail game, or an MMO (which has yet to be unlocked), Defines Genre and theme, as well as Engine and possible License. Then the Platforms on which the Game is to appear are selected, the Focal Points in the Game are distributed, optional a paid copy protection Is added, and last But not Least, the Languages that support the Game are determined. After successful Programming, the Game is first passed on to a Publisher who produces and markets the Game. Later you can do it yourself. Is Early Access already Paying off? Very short and concise, yes. The Functionality Is already huge, and Updates are published regularly. You certainly don't make a Mistake buying this Game. Conclusion Compared to other Games of this Kind, MGT already offers a massive Range of Functions. The road map still features graphic and audio studios, motion capture and more. In addition to producing the classic Games, you can also get money with Commissioned works. An extremely original Way to scoop a bit of Coal is also to sell the in-house engines (Fixed Price and/or Profit Share). MGT has the Potential to be a Classic, which you will still be happy to play in a few Years ' time. I hereby give a clear KUY MY. 10/10, would bang!
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