Average Playtime: 2 hours

Magic Duels

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Magic Duels is a video game based on collectible card game Magic: The Gathering. It follows Magic: The Gathering – Duels of the Planeswalkers and its sequels. Unlike the predecessors, Magic Duels has a story mode that focuses on five original Planeswalkers. In general, the game features over 1300 earnable cards. The gameplay repeats the one from the card game but is simplified. You participate in duels either with real players or AI opponents. Each player has a deck of cards consisting of lands and spells. To cast spells you need mana that lands produce. The duel stops when one player’s life is over. In the story mode you need to hold matches against an AI opponent using decks of five Planeswalkers. Besides the story, there are several single-player missions and online duels. For example, you can test your strategy during the Two-headed Giant mode when four players split into teams competing with each other.
Release date
Jul 8, 2015
Stainless Games Ltd.
Wizards of the Coast
Wizards of the Coast LLC
Age rating
Not rated
System requirements for iOS
iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
System requirements for PC
  • OS: Windows 8/7 (XP not supported)
  • Processor: 2GHz CPU (Pentium 4 or equivalent)
  • Memory: 1 GB RAM
  • Graphics: 512MB DirectX 11.0 compatible video card with Pixelshader 3.0 support
  • DirectX: Version 11
  • Storage: 2500 MB available space
  • Sound Card: DirectX 11.0 compatible sound card
  • Additional Notes: 1GB RAM (2GB for Windows 7)
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Last Modified: Aug 25, 2019
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Translated by
Microsoft from Deutsch
Magic is the best game in the world. Point. And we've been waiting for a great implementation in the digital world for ages, but that does not seem so easy for Wizards of the Coast. either the game is terribly programmed and super ugly like MTGO or it's just not as extensive as Paper Magic like Duels. Why not develop a game as extensive as MTGO, as easy to use as Duels and look as great as HEX? In addition to an auction house and great tournaments and ready is the money printing machine. But good back to Duels. The game has its own rules, so it's not exactly like paper magic. But there are spa cards to collect and decks to build. big drawback is that it does not work cross-platform. If you put the ios, steam and xbox communities together, it would be easier and quicker to find opponents for matches. Graphics are ok and the operation quite intuitive compared to MTGO. but just simplified. For example, there is no upkeep phase, which makes some strategies impossible. As I said: my tip would be to develop a single game and you're done. We do not need 2 to 3 different magic games with different strengths and weaknesses. we need a game that makes mtg playable on all platforms in great quality and easy to use. actually sounds easy.
Translated by
Microsoft from Italian
Make the best of the three ... with the side for pleasure. I lost games with people so poor that I almost felt like opening it again. Moreover the algorithm is too balanced on the stars that gives you the application, pitiful. (speed, synergy etc etc). More quagli stars and more the cards you have in the starting hand and in the draw are congenial to victory. Some people with 70/80 card decks should have no chance in reality. Implement some tournaments !! It would also be nice to spend some money at that point ... Sometimes the lands that autotappa are not the right ones. If the algorithm wants to make you lose a game there is no hope of taking the victory home. Bouquets outside the schemes of varied experimentation find little ground. Bug here and the games constellate. Having said that, having no pc and at this time unable to play mtgo, I spent pleasant days on this app .. I'm waiting for guild of ravnica, period. Give yourself a little to do with iPhone this the only option. Long live mtg and Richard Garfield !!! One last note, perhaps the most relevant. This app certainly has a problem with battery consumption. Within half an hour the charge will be reset to zero with the consequent and extravagant overheating of the telephone (it seems to hold an iron in your hand). Work on it a little bit because the potential is all there
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