Magicite reviews

Translated by
Microsoft from French
This game is just great. A platform RPG that resembles to terraria, a game that I do not really appreciate Besides, MIAs magicite is a Pearl. It is very beautiful, graphically, the music is nice, the game is addictive. The fact losing his character for each game is not disturbing, on the contrary, it's exciting, and it makes us want to start again. I play a lot in co-op with 2 friends, it may be that there are some bugs, during which only the host can play, and not the guests. The game does not have many different characters I find, although there are still 15, about 30 different hats and a little dozen familiar, they are fast enough to have, although some are still lock for me! Really, I played at the moment 47 hours at this game, but I know that several tens in the coming months will add to the meter. Want to play with your friends on a very nice game pening a LAN? You have found it.
Translated by
Microsoft from French
Magicite is a very good discovery. I will try to do my review as well as possible. So I'll start with the +:-a shimmering 2D décor-cool and funny music-a very simple craft system-a consistent progression in levels-monsters and bumps! -Lots of little things to unlock as the game is played-a well-functioning multiplayer that brings a lot to the game (up to 4 players) I chase by the few-:-a perfectible interface (lacks a little information)-an inventory one tanti net too small (which requires to manage well)-a "Hitbox" a little risky-the appearance too random in the generation of worlds (you can fall on monsters quite powerful from the first table)-a little poor in terms of bestiaries and objects-a hair too expensive for what it is right now conclusion: Magicite is one of those games that bring a little wind of freshness into a toy library. Although the latter is still perfectible, it is nevertheless a very good discovery and worth a visit. This game promises several hours of fun, alone or to many and will require a lot of patience for players wanting to absolutely unlock all rewards. Magicite is part of the line of "rogue-like", but where other games offer a system of passive talents (such as rogue legacy), Magicite is consumed directly between each part, since once dead, everything is lost and you have to take everything back. I advise however to take it on sale, because at the moment, I find it still perfectible, especially at the interface level. I would have appreciated being able to know the remaining life of my partner as well as that of the monsters (with a small bar above the head for example, or as soon as we browse a monster/character with the mouse).
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