Magifarm
About
This game is inspired by Dokapon Kingdom.
Roll a 7-sided dice that has an outcome each roll. This outcomes goes into effect when your are in a farm plot. Defeat the boss with random stats each playthrough.
Outcomes:
- Worm Enemy
- Nothing will happen.
- Mole Enemy
- Player Experience
- Wulf Enemy
- Gobkin Enemy
- Artifact (carries on every playthrough)
Be wary of stacking 3 enemies of the same type as they will transform into a much stronger one. You are warned!
Artifacts:
- Trident of Zyus +5 attack (for plowing field ofc)
- Ancient Gloves of Haste +5 speed (molded by its past)
- Unknown Yellowish Drink +5 defense (could be anything really, hehe)
- Smelly Cheesus +5 health (is this even edible??)
Controls:
- WASD for moving character
- Right Mouse Button for buttons OR Space Bar (except for Yes or No buttons)
PS: Game is made in 9 days for Godot Wild Jam #32 probably buggy but I tried my best! Have fun playing!
IF YOU GOT STUCK IN THE BATTLE SCENE WHERE YOU AND YOUR ENEMY DON'T DEAL DAMAGE, PRESS F5 (it will start you over to Level 1 but items will still be in effect. Sorry, haven't got the time to fix that bug)
Credits:
Boss Battle Soundtrack - BoxCat Games
little town - orchestral - https://opengameart.org/users/bart
hit sound "sword-1a" - https://opengameart.org/users/willleamon
footstep_jack_01 sound - http://jackmenhorn.com/