Average Playtime: 1 hour

Mainland

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About

Mainland is a free text adventure game about an explorer in the 19th century whose captain and crew have been killed by plague. The game focuses on unconventional story and atmosphere rather than hardcore puzzles, and features gameplay similar to classic adventure games.
Platforms
Release date
Developer
Peter Kosyh
,
Ryan Joseph
,
Vasily Voronkov
Publisher
INSTEAD Community
Age rating
Not rated
Website
http://instead.syscall.ru/

System requirements for PC

Minimum:
  • OS: Windows 2000
  • Processor: CPU 1 Ghz or higher
  • Memory: 512 MB RAM
  • Graphics: Integrated graphics
  • Storage: 50 MB available space
  • Sound Card: Any sound card
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
29
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Mainland reviews and comments

Translated by
Microsoft from Russian
Chic text Quest. A Book you'll be directly involved in. Very good musical accompaniment. This free book game will take you an hour in the evening. But believe me, it's worth it. This story will remain in your head... It's a classic genre, I love text quests. It is a Pity that such games are little now. And the duration of this adventure is very small...
Translated by
Microsoft from Russian
I Love these games. For Those who like text quests recommend Space Rangers and Sunless Sea, the latter is still in English, but for knowledgeable people and connoisseurs is not a problem, besides preparing the translation of this game. Both of them are not entirely composed of text quests, but much of the entourage and atmosphere is created by the literary part of the game! P.S.: If You know other similar games-throw me in the message) Thanks in Advance!
Translated by
Microsoft from Russian
Also my first Parserny quest. I Really liked the literary component and the musical accompaniment. Short of the plot, the final impression is rather unfinished than openness and linearity-not very. Hyperliterature even in paper format thrives, here you expect at least something like that, all these fractal developments of the plot, flexibility of transitions between plots of the narrative-en No. Visualizations could have been a side, though not necessarily) However, the authors are respektishhe. The product is interesting, free, it is invested a lot of time, inspiration and soul.. I would like to continue! Even if not with this character, then with Lisa, for example) (and very much wanted on this engine is something stir up.. and can couple of illustrations add to the story))
Translated by
Microsoft from Russian
I liked the concept of the game. Yes, a peculiar-textual control, no visual component (well, "cover" of the book and final illustration not count), only the story itself, a book in which you control the hero. There's something about it. Even Absolute linearity did not upset me, in the book is also not possible to specify the direction of story. But in such a game the plot must, must be of high quality! Because there is nothing in it, except the text and the plot. He's not. The Story initially intrigues, but it does not get any development, the plot is trampled on the spot, makes a couple of timid steps and breaks. This is not even an open ending, it was cut off on the half-sentence. The Story and written is extremely uncomplicated, so enjoy the rich images and beauty of the language also failed. I would really like to see in this realization a full-fledged book with good literary language and thoughtful storyline, that would be great.
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