Translated by
Microsoft from Russian
Microsoft from Russian
"Majesty-this game that plays itself"-well, in relation to the first part of this famous phrase was even greater than the second.
No, I understand perfectly what was meant by it: we create the minimum infrastructure, recruit the heroes of the M on their own, according to their interests, patrol the streets, explore the map and destroy the lair of monsters. But This approach does not work beyond the first 4-5 missions (training). Then the difficulty jumps up sharply and the player begins to keep in such a hedgehog mittens that there is only one question in the head: "And how to survive here?" What I liked the first Majesty, so it is that unlike his sequel with the answer to a question posed It is not addictive. This "Playing game itself" requires a very high concentration and the ability to quickly navigate in a stressful situation. Because It may happen that in just a couple of minutes after the start, a dozen minotaur will come from different directions. Not ready, not in order to build-then without a chance.
But It was just an example of an easy task. Then there will be a rigid limitation on time, buildings, heroes, will clamp in a vise between two armies-in general every possible to create unprofitable and (that is much more important) unusual conditions. And This is the second moment, which she wins from her continuation-much better copes to show each new mission unlike previous.
With what sometimes even a little overbarshit and then everything starts to depend also on luck. And re-pass only because of the fact that their own or other wars have behaved quite different from what you expected-very annoying: here is not wanted Cyclops (or worse) to fight with your soldiers, he ignored them and carried an important structure.
Also The game is clearly losing in comfort: "What gives this building?"-"You Build and learn"; "Does this spell work? -"Use, suddenly you will succeed." All the more so how many times I was close to defeat because I got a cure/Resurrection not on my hero, but on some dragon-do not count.
It is Interesting sometimes to take a favorite game and try to look at its origins. So What's better than a sequel? Yes, I Guess. Yielding in comfort it is clearly made smarter, more diverse and almost to the very end does not cease to amaze.
In this regard, an important conclusion that helps me to formulate Majesty: if someone says-"Old game, make a discount for the year of exit"-boldly send him away. Here you are, please, the old game, until 2018, I did not run it, but it was very interesting to play, without any discounts.