Malloc Quest
About
Early Prototype for my next game, mainly used to test some of the Assets i have created;
Note: I'm putting the development of MQ on ice for now. I've noticed that the project is getting way to big for it's intended purpose (see above) and I haven't put too much thought into Game Design and Programming at the beginning.
Controlls :
- Arrow keys or WASD to move
- X or Left mouse button to attack
- Y to cancel Menu
- E interact
- 1-6 Item Usage
Controller Controlls :
- Left analog stick to move
- X to attack
- A interact
- B to cancel Menu
Change Log
0.0.1
- Release
0.0.2
- Smothed Controlls
- Replaced Slimes with Zombies
0.0.3
- New Map
- Tweaked Zombie Ai
- Primitive Pathfinding
- New Controlls
- Gamepad Support
0.0.4
- Reduced Lag
- New Controlls
0.0.5
- New Map Area
- Boss Added
- Level System Added
0.0.6
- Improved AI (Less Cornercutting, more efficient)
- New Map Areas (WIP, no pathfinding set Up only collisions)
- Item/ Skill Assets added (Not Functional in This Patch)
0.1
- Spawn Point Overhaul
- Enemys spawn in Waves (8 Currently)
- Item System Added
- Level System Tweaked
- Boss Buffed
- Map Fixed
- Buff System Added (Only 1 Buff and Debuff currently)
- Item Drops Added (Only for Coins)
- new Music added
Tipps and Tricks:
You can spend your Level points at the Statue, the Statue is located in the room with a single lantern.
To deal any serious damage to the boss you have to kill the adds first.