Mamaro
About
*Requires Xbox Controller*
The Game is set in a dystopian setting, where players take control of Mamaro, a giant robot who has to protect Lucy as they travel through the game. The game focuses on elements of trust using visual and audio prompts as a basis for the games mechanics and theme.
Team :
Eugene Martens (Game Design)
Chris Schnitzerling (Programming)
Jim Vincent (Programming)
Kate Morris (Modeling and Concept)
Margaret Constable (Modeling)
Jon Flores (Animation)
Sam McConochie (Audio)
Alexander Nasteski (Audio)
Cameron Brown (Graphics Design)
System requirements for PC
Last Modified: Jan 9, 2019
Where to buy
itch.io