Mars Industries reviews

Translated by
Microsoft from Russian
I Recommend this game, playing here is what I can say there are some shortcomings that are just not replaced with the rest of the 1 In the game there is a helper that helps at once and the full understanding that to what 2 There are possibilities of development differently to whom as more convenient (there is no Of the case scenario how you should play) 3 In the game on the past chains of development prusuutsit upgrade buildings and robots that you hire that is very happy and addictive, a lot of bases of opponents that will give a lot of interest and make to play not molo hours 4 Amateurs genre The region and RPG game will suit to taste as there are its tricks and a variety of development of Similar games is not enough for such a cheap price that makes it available not only for connoisseurs of this genre. The Game in my opinion is worthy of all parameters
Translated by
Microsoft from Deutsch
"Mars Industries" is a small Build-up Game In which we colonize a small Area of Mars and fight against opposing Settlements and Bosses. The Setting seems a bit far-fetched. Why it absolutely must be Mars remains unclear, but it is also no longer relevant. So on a restricted Area we build Water Treatment Plants and storage facilities, Solar Panels and Energy Storage, habitable Areas, etc., and we all connect to a Pipe System. Of course, we only have limited Resources that we can improve later in Fights. Unfortunately, it doesn't really matter how we build our Station and where we place something. Here the Game has given away great Potential. The Real Goal of the Construction is to have enough Resources to build as many Different Combat Robots as possible, which are then sent in some Levels against enemy Stations. These Fights, however, are quite untactical. We see the Station and down a green Bar into which we pull the Robots. Then they start and fight automatically. Thus, we essentially determine only when a Robot begins to attack. The very simple and really ugly Graphics would not in themselves be a big Problem in this Kind of game, many outstanding Building titles are optical Cases of sin. Due to the different Colors of the Building types, there is even a certain Clarity. However, the Tree menu and other Screens, such as the upgrade screens, has been badly unintuitive and yes it is Mars, but keeping everything in red-brown Tones does not make the Gaming Experience directly more enjoyable either. Also technically hooks up here and there, especially with correct Graphics processing Solutions, the Game has its Problems, so that I acted primarily in Window mode, but that had display Problems with Texts and Numbers Here and there. The Sound is also quite nice and spacey, but quickly becomes exhausting. In Principle, the Game has good Approaches, some different, also upgrade-like Buildings or increasingly difficult Fights. Unfortunately, however, it is too flat overall, too little complex, also too grindig and also has hardly any Replay Value. Rating: 4/10 Atmosphere 4/10 Story 3/10 Graphic 4/10 Sound 5/10 Game Mechanics 6/10 Balancing 5/10 Game Pass Conclusion: Quite nice ideas, which then remain too one-dimensional. 5/10 Overall Rating
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