MASTER LIGHT
About
Instructions: Z (Shoot), Left Arrow (Move Left), Right Arrow (Move Right), Up Arrow (Move Up), Down Arrow (Move Down), Esc (Pause)
I love playing shoot-em-up games so I decided to make one called Master Light. The story of this game centers on a spaceship that has to return to space but is lost in the clean, bright sky. There may be obstacles in its path, though. The spaceship has three chances until they can reach the "Master of the light"
The game is on Godot and on the game engine, I created the levels, experimented with the assets, found the ideal explosion effect for the player's spaceship and the enemies, made sure that the player's spaceship has a power-up, created a HUD for the player's lives and score, and created screens for the pause and end of the game.
What I did to create the level in Master Light was used the tilemaps. For the animations and effects (using the animation player) I wanted the enemies will appear randomly and also when the player re-emerges after losing a life. The addition of music and sound effects was crucial because they enhance the fun of a game.