Translated by
Microsoft from Russian
Microsoft from Russian
Definitely Take!
It's the most advanced micromanagement strategy I've ever seen. You can Customize and influence almost everything. It should be seen by yourself. Correctly here wrote-simulator of the leader of Empire.
For me, this game is the standard of what a 4-X global strategy should be. But This is not a game for everyone. A Separate bow for the Masters of Learning. Without him. And He tells everything, you just need to find patience to finish reading. =) There are Disadvantages, unfortunately. It is Well visible that initially it was planned to study some things which are not enough. There is a certain incompleteness of the project, lack of science. As If someone who decides once said "more time is not postponed, what is done-decorate and on the shelf!". That would be the people then though half of what was today in the Konovals, who did Orion-2016 without love to the series and without inspiration-would be a masterpiece for ages, at the level of UFO: Enemy Unknoun (X-COM: UFO Defense), MOO 1, 2, Civilization 1-2, Mech Commander.
But history does not know the subinclination. So 8 sleepless nights out of 10... and an urgent recommendation to fans of deep turn-based strategies to appreciate.
Translated by
Microsoft from Russian
Microsoft from Russian
Magnificent simulator of the emperor. Played on CD Many dozens of hours. The Stim version, alas, is not localized.
Of The pros of the game-powerful micro-management, taking into account a lot of parameters of the colony, and thus-an abundance of "advisers".
In Fact, the player can almost manually manage to develop a dozen colonies, then pass it all to the governors, and will focus on foreign policy, the design of ships, and fleet management. Even the queue for the construction of ships can be filled automatically.
I Also consider it a definite plus that the life of a colony depends on the parameters of the planet. And that doesn't mean one "hammer" on "little Man" or three "hammer". It means different cost of the maintenance, cost of service, attractiveness for the population, from what the sizes of fertility, migration, and hence taxes, settling in a budget of a colony, that determines, will be a colony profitable, or will be The margins of the empire, the hole, the sucking subsidy. It's just a completely different level of realism. When you can clearly see how with your "desert-toxic-volcanic" planet run residents, when all subsidies and taxes eats service only the core of the colony, it becomes clear that although the game allows to inhabit any planet, it does not mean that Everything should be settled.
And a little bit about the interface. People, this is the interface of the emperor's working cabinet. Treat him like that. He's not handsome. But It's devilish handy when you get used to it. And There is a real breakthrough of information.
Total.
I was Hoping that "Orion4" (which "2016") would have at least one of this set. But they got "Orion 2 for Housewives".