Matchkromia (7DRL 2022)

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About

Matchkromia

This game was made in one week for the 7DRL - 2022,

Goal

I tried to take the concepts of match-3 games into a roguelike (but not the kind where you match things in a minigame outside the real game).

You can't directly attack enemies, but you can swap with them. If 3 of the same color are aligned, it's a MATCH. You will find tools along your way to help with this task.

Beware, you are also colored ;)

Disclaimer: the balance is meh. Runs are short: 10min. More of  a boss rush than a dungeon. I didn't manage to get the time to brew an interesting dungeon map with this mechanic.

Controls

Controls are in the game, written at the bottom of the screen.

Tips
  • You can also MATCH along diagonals.
  • Type Space to activate time freeze. There is a cooldown which decreases when you make MATCHes. So better optimise.
  • You also gain a bit of life for each MATCH.
  • It actually hurts you to get MATCHed. (at least until you find some items).
  • Bosses (the 4 letters in square) should be the target of your efforts.
  • The AI never causes a MATCH to happen by itself, even if it would kill you.
  • You can inspect things with Enter.
  • You can inspect yourself to see your current powers.
Authors
  • Drestin: programming, game design, lore
  • lehomar2vinci: , Music, SoundFX
Credits
  • Made in TypeScript
  • Mostly own engine, with some stuff from rot.js
  • Fonts: FiraCode, Simple Mood
Platforms
Release date
Developer
Drestin
Age rating
Not rated

System requirements for Web

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Last Modified: Mar 14, 2022

Where to buy

itch.io