Matchkromia (7DRL 2022)
About
Matchkromia
This game was made in one week for the 7DRL - 2022,
I tried to take the concepts of match-3 games into a roguelike (but not the kind where you match things in a minigame outside the real game).
You can't directly attack enemies, but you can swap with them. If 3 of the same color are aligned, it's a MATCH. You will find tools along your way to help with this task.
Beware, you are also colored ;)
Disclaimer: the balance is meh. Runs are short: 10min. More of a boss rush than a dungeon. I didn't manage to get the time to brew an interesting dungeon map with this mechanic.
ControlsControls are in the game, written at the bottom of the screen.
- You can also MATCH along diagonals.
- Type Space to activate time freeze. There is a cooldown which decreases when you make MATCHes. So better optimise.
- You also gain a bit of life for each MATCH.
- It actually hurts you to get MATCHed. (at least until you find some items).
- Bosses (the 4 letters in square) should be the target of your efforts.
- The AI never causes a MATCH to happen by itself, even if it would kill you.
- You can inspect things with Enter.
- You can inspect yourself to see your current powers.
- Drestin: programming, game design, lore
- lehomar2vinci: , Music, SoundFX
- Made in TypeScript
- Mostly own engine, with some stuff from rot.js
- Fonts: FiraCode, Simple Mood