Average Playtime: 2 hours

Max: The Curse of Brotherhood

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About

Max: The Curse of Brotherhood of an action-adventure platformer game developed by Press Play. It is a sequel to Max & the Magic Marker released in 2010.

Plot

One day, Max comes back from school and finds out that his younger brother Felix broke some of his favorite toys. Annoyed with his brother, Max looks for a way to get rid of him on the internet and stumbles upon a spell that is promised to make Max's brother disappear upon casting. When Max cast the spell, a giant claw comes through a portal and takes Felix. Max changes his mind and goes on to save his brother.

Gameplay

The core mechanics of Max: The Curse of Brotherhood revolves around solving puzzles that are solved using physics in a 2.5-dimensional world with a free player-controlled camera. There are 20 levels in the game which are divided into seven chapters. All the levels are tied together in a way they feel like one whole journey.

The main feature of the game's gameplay is a magic marker that adds a creative and open-ended approach to the game's puzzles. This marker is used to create material objects in specific places to use them to solve a puzzle. For example, the objects created by the marker can be used as a boosting platform to reach a previously unreachable spot and take a necessary item.

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Release date
Dec 20, 2013
Developer
Press Play
,
Stage Clear Studios
,
Flashbulb Games
Publisher
Stage Clear Studios, Microsoft Studios
Age rating
Not rated
Website
http://pressplay.dk/games/max-the-curse-of-brotherhood/
System requirements for PC
Minimum:
  • OS: Windows XP SP3 or newer
  • Processor: Dual-Core 1.6 ghz / AMD Dual-Core Athlon 2.0ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000 or better
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX(r) compatible
Recommended:
  • OS: Windows 7 or newer
  • Processor: Intel Core i3, 1.7ghz or faster
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 640 / Radeon HD 6750
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX(r) compatible
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Last Modified: Jun 25, 2019
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"Max: The Curse of Brotherhood" Is the spiritual Successor of "Max and the Magic Marker" I really enjoyed playing "Max and the Magic Marker" in between and over again, unfortunately there is no longer to buy the Title at Steam, which has to do with the fact that the Developer Studio of M It has been bought up microsoft And the Developer is therefore no longer likely to/could provide keys for Steam (whatever, just check with Google). The Fact that Microsoft now owns the Rights to "Max and the Magic Marker" also led to the fact that "Max: The Curse of Brotherhood" actually appeared as exclusive Titles for the Xbox Consoles, which annoyed/froze me quite a bit at the time. "Max: The Curse of Brotherhood" is a graphically very beautiful Game that occasionally effectively changes the Perspective to show, for Example, a Puzzle/Puzzle in its full Size. Between the Jump & Run And Puzzle Passages, short but beautiful Comic Book Sequences are recorded again and again, which, tell the Story Further and integrate well into the flow of the Game, unfortunately all spoken Texts are only available in English But optional Subtitles are also available in German. "Max: The Curse of Brotherhood" Plays super liquid itself on a Windows XP calculator without Any Drops in performance (tested on an old XP System with a 9500 Nvidia Map and 3GB of Memory). If you don't know the Predecessor, you can unreservedly recommend "Max: The Curse of Brotherhood," You just shouldn't expect a Mario Clone, Max doesn't jump on the Partly quite cute Opponent and thus remove a potential Obstacle, with Max you have to Use the Environment and the magic Pen to solve a wide variety of Problems. Compared to the Predecessor, the Graphics were of course magically upgraded, which makes a lot of visual, unfortunately as Max Fan I was a bit disilluused about the Function of the magic Sift Tool, which I liked a lot better in the Previous one. With "Max and the Magic Marker" you only have "one" pen, but you can actually use it like a Pen, which in Plain language means you can actually draw problem solving in your Predecessor, if you believe in the Level a Staircase is the solution you paint a Staircase, or a Ladder if you want to be a little more creative, If you paint a Seesaw instead, for example, you place Max on one Side of this Seesaw and paints a Counterweight above the Other Side above the Seesaw (this can be a stone, a Car, whatever), it does not matter what you But paint what Mass the painted Object has and from what height one meets this Object on the side of The Seesaw opposite Max, a Physics-based system ala Crayon is used here. With "Max: The Curse of Brotherhood" there are instead several Pens with which you can, for example, lift rocks out of the Ground, Grow Tendrils or paint Flowing water into the Air ... This is all really Fun, only Part 1 was more creative here for the Player. In the End, I can recommend "Max: The Curse of Brotherhood" to anyone who wants to play a really pretty, entertaining Puzzle Jump & Run.
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