Translated by
Microsoft from Spain
Microsoft from Spain
We will be Able to control the actions both with the keyboard and with a command and, although both options are more than valid the game seems to want to ask you to bet on a joystick, because it brings more sensitivity when moving around the screen. The title is designed for two people to play, all locally and without The possibility of playing online, so if you do not have controls will have to think very well how to put the keys so you do not bother with your "opponent".
The idea is very simple, or at least your premise of departure. Destroy the rival's core before the rival destroys yours. Simple, isn't it? First of all, both we and the machine choose between a list of 10 characters, 4 of them unlockable. Each character has two unique abilities, in addition to two that are common. All have the options to take a leap, which serves as the only form of movement, or to build, a skill that equips the fighting with a new depth plane and that allows us to exploit all our strategic capacity, beyond destroying things. Building will be as simple as placing Tetris blocks, literally, and the number of blocks that we can create depends on the moment. It will Start being only one at the beginning of the game but will increase in one block each turn until reaching the five maximum, although as soon as we build we will have only one available.
As for the main skills of each character, they are basically two weapons that change depending on the robot that has been chosen. The variety is remarkable, having available from missiles or grenades, to stones or fallen rays from the sky. The differences between weapons and others are key when choosing which character to use, and our style of play will determine the choice, beyond what we like visually one or the other.
The games are developed in short turns and inexorably advancing following a clock that is at the top, so many times we will have to be quick if we want to take advantage of the play. The Formula gives the title of a brutal dynamism, and there will be no departure in which you do not end up repenting to have chosen a weapon or have not changed position.
Now It's Time to value one of the game's black dots, the amount of modes it offers. In itself, everything is summed up to play against AI in the campaign or in a quick game, or play against a friend in the aforementioned modes, plus a small extra mode to unlock some special content. And Although the duration of the campaign can be extended depending on the ability of each one, we will normally be able to finish it on a serious day of play.
Graphically, Mayan Death Robots looks beautiful, with a palette of vivid colors and full of variety, and with some lighting effects that help to beautify the scenarios. The game is completely 2D, as many indie titles of the present, but personally it is appreciated that it does not use the style pixel art by which they bet many of these games and offers us some models very striking and defined. More than once we will choose a character by its design, which is careful to the detail in each and every one of the cases.
In the opinion of a server, Mayan Death Robots is a fun game, very funny if you play against a friend in fact. The games are dynamic, being able any error to condemn to the failure more resounding. Although The duration is not the desired one and having the campaign scarce replayability, more than once you will put the game simply for the pleasure of taking a game and to disconnect.
Full Analysis at Areajugones: http://areajugones.es/mayan-death-robots/analisis/