Translated by
Microsoft from Russian
Microsoft from Russian
A Simple and fun game to spend your free time. Such a puzzle in the dungeons, where our goal-to save the princess from the clutches of the dragon. To do this, we move through the cells step by step, solve puzzles and progress further. If We do it quickly-we will be given a chest with a reward, if slowly-the dragon will run away and start again.
+ Classic story and creative implementation + beautiful picture and animation + interesting levels (except for those, where the new mechanics or mobs, there is all simple and one-button), the passage of which most often need more than one attempt + Variety of monsters and objects From the negative:-The risk of burning-when you specify the hero of the final button of the route, he does not collect items on the path automatically (why step-up collects, and with a long movement is not, do not change anything in the route?)
-As in any other puzzle-after some time you will be without problems to determine the optimal route and the game loses its former fuse the Game would be quite suitable for mobile devices, but also for the kompom can be a good time. At the expense of the price-the question is controversial, not everyone is willing to pay for Android games in the steam, but personally I was satisfied.
Translated by
Microsoft from Spain
Microsoft from Spain
Nor is it a big deal because its elements, game mechanics and 6x6 cell do not give for more, to continue expanding the gameplay you have to continue adding elements, which is what it does: every x levels adds something new and try to focus it as a component Main in the following 5-10 levels. Thus it is dedicated to fulfill its task that is a resolution between the elements of the cell through a character that can be moved, to form a field zone of elements and ground according to the proposal. The displacement of the character will be extreme in the formal objective of the game, this is to take the hero to the exit, to one of the 36 squares.
The formal objective is that but it is that resolution to take the best option to access the exit. Almost any other way less wrong we would be dead or trapped so it really becomes a game of puzzles and memory aspect.
The same movement by the cell is already used to define a system of shifts that acts of system of rules, will be completed with an inventory and transportable objects, releaseable and usable, also with modifications that affect the zone displacement or action of the Character.
Add points of life and armor to the character and enemies to create an initial reservation that opens their chances of playing at the beginning.
To Casualizarlo a little and that does not give for more, we will, through a ridiculous system of economy, getting a lot of powers that will be charged the logical deduction of many puzzles. Not only is he the only one who moves in the maze, but he can also be loaded with powers, as well as the princess.