Mazing (ratuspro, Antunes10, Carlosmvs, Game Dev Técnico)
About
⚜ Mazing is an action-platform game that uses Procedural Generated maps and biomes ⚜
0️⃣ The Game:
You're an athletic runner that has to find the secret crystal hidden in the corridors of a giant neon Building.
Through quick mechanics and good orientation you have to catch it in the least amount of time as possible, with the help of a simple arrow, that tells you the direction of the objective.
1️⃣ The Code:
Mazing uses a complex Wave Function Collapse to create 3D worlds, .......
2️⃣ The Future:
For now this is just a simple Tech Demo, however our team is motivated to improve and build a fully developed game. Here are some ideas that are already being implemented:
- 2 more levels with moving platforms and different architecture models.
- 2 power ups, to help the player navigate faster through the level.
- 2 new game modes, Survival Climb and Catch me if you can.
- AI enemy that runs away from the player, while this one tries to catch it.
- Raising water level, that the player must avoid.
- Menus and UI.
3️⃣ All art was created by us and it was made using Unity Engine.
🧡 Made by a team at GameDev Técnico.
- André Antunes
- Carlos Sousa
- Diogo Rato