Measurement Problem reviews

Translated by
Microsoft from Deutsch
"Roses are red, violets are blue, I'm stuck in this s-h-i-t-hole and so are you." ~ Catherine ~ Measurement Problem is a very short and expandable puzzle platformer. At first Glance, the Game resembles Portal and Q.U.B.E, possibly even Antichamber. But after only a few Minutes it turns out that this Comparison is only true in the Approach. After Entering an abandoned Compound, a female Voice sounds, introducing itself as Catherine and educating the Game end about his predicament: The Building is a Prison that can only be abandoned by Solving Test chambers. Within the first Chambers, Catherine gives small Clues and justifies her Knowledge of the Solutions by saying that she would once have taken the Path herself and now stuck to the last Level. To do this, she needs the Help of a second Person. Unfortunately, that was the whole Story. There is no further Information on the Sense, character or Place. Only the End answers an important Question before abruptly and unexpectedly the End Credits set in. Still, Measurement Problem has one crucial Strength: Game Mechanics. The Puzzles are interesting, unique and combine numerous Objects with which to interact. Among other things, there are:-Dimensional Change of size-> other Objects, Other Gears-Teleportation Stations-jumping Fields, vertical and Horizontal-Safe fields-special Long jump The Test chambers developed from them are complex and varied, Unfortunately, however, too simple. Most of The time, a Level is as follows: Short Consideration, plan development, Implementation, problem recognition, dimension change, discover Solution of the Problem, continue implementation. In addition, the Chambers are very intuitive and linear, which means that you never stay at the Puzzle Part for more than five Minutes. The Level Time is delayed with Platform inserts, which initially offer a welcome Change, but start to get annoying later. Physically, the Implementation of the Jump suggests that the Building was on the Moon. Once you jump too far, then again too short-the first Attempt is almost always followed by Death. This builds up an immense Frustration, which is intensified due to a lack of Checkpoints within the Chambers and repetitive Entry Monologues of Catherine. Luckily, after the second Third (there are three Days separating the Tests), the game focuses on the Puzzles and pushes the Skill Exercises into the Background. The Graphics are acceptable and the voice-acting good, but the price/performance ratio inappropriate. For £15.99, you get less than 90 min Entertainment. In addition, there is an annoying Bug in the Teleporters, which can prevent play on-the Movement is suspended and you are forced to Restart the Game. Furthermore, there are no hidden Places, Bonus chambers or Collectibles-once through, everything seen. This large Number of negative Aspects gives the Impression of a bad Game. But this is not a Measurement Problem! It's just too expensive for what it offers and doesn't meet some Expectations. If you want a portal clone, you should refrain from Buying it. If you are looking for a standalone puzzle adventure and place more Emphasis on the Overall Impression than On details, you should strike in the Sale. The Developers have made a Visible effort, but you shouldn't invest more than €10. Edit (September 28): The Price was almost halved after 24 Hours and currently amounts to €9.99! Because of this Adjustment, Measurement Problem is now worth its Money. Thanks to the short Game time, a Refund and a New Purchase should be possible for anyone who has paid the full Amount.
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