MeatScape Adventure
About
Meet the Meat! Play as Meatman!
CameraMouseThrow clump
Mouse 1
Lock-on
Mouse 3Meateor strike
ShiftGlideAlt / E
Roll / Dash
RJump / Bounce / Ground slam
Space
CancelCGrabTMenu
EscapeDebug menu
`Manual update mode
PNext frame
NTime scale -
JReset time scale
KTime scale +
LRestart game\ Player Mechanics Meat ™
- Roll, glide, and bounce around a large open world, specially designed to help Meatman move!
- Collect Meatshank tokens scattered around the world in order to unlock some dapper hats for Meatman
- The Elf circus is in town! Have fun interacting with the attractions and you may be rewarded with more tokens
- But be careful not to overexert Meatman, you wouldn't like Meatman hungry...
A project from Bowl Monkey Labs.
Created by Dan Colom, Gabriel Hardwick, and Max Lepkowski.
- The goal of MeatScape Adventure is to roam the world and collect Meatshank tokens
- Explore, challenge your agility, and interact with the Elf carnies to earn Meatshank tokens
- Collect enough Meatshank tokens to unlock exotic hats for Meatman to wear, located at the shop in the middle of the map
Controller is recommended for the most fluid experience.
Controller
This graphic is also available on the pause screen
CameraMouseThrow clump
Mouse 1
Lock-on
Mouse 3Meateor strike
ShiftGlideAlt / E
Roll / Dash
RJump / Bounce / Ground slam
Space
CancelCGrabTMenu
EscapeDebug menu
`Manual update mode
PNext frame
NTime scale -
JReset time scale
KTime scale +
LRestart game\ Player Mechanics Meat ™
- Meatman expends Meat in order to perform combat and movement abilities, decreasing Meatman’s size
- Rolling along the ground replenishes Meat, increasing Meatman’s size
- Ground Slam Bounce also replenishes Meat
- Hold L2 to begin charging and release to launch Meatman forward
- Releasing at the optimal time will give Meatman an extra boost
- If there is a Target in range (indicated by the green targeting arrow), Meatman will launch towards the Target instead of the current facing direction. This can be chained with multiple Targets
- Hold X while in air send Meatman plummeting towards the ground
- Continue holding X when making contact with the ground in order to perform the Ground Slam
- Release X just before touching the ground to perform the Ground Bounce
- This can be chained in order to continue bouncing
- Press ▢while in the air in order to start Gliding
- When Gliding, Meatman will slowly float toward the ground, directed by the Left (Move) Stick
- Press ◯ to cancel Glide
- Press L1 to start Rolling
- While Rolling, Meatman uses gravity to roll on slopes and gain momentum
- Rolling along the ground replenishes Meat
- Holding R2 will begin charging a Clump Throw
- Holding the button for longer will generate a stronger throw (there is a max charge)
- If there is a Target in range (indicated by a floating green arrow), Meatman will throw the Clump at the Target
- Hitting a Target (indicated by a floating green arrow) with the Clump Throw, Meateor Strike or the Ground Slam will cause their Event to trigger
- Successfully completing an Event will grant you a Token the first time you do so
This is a demo of what was supposed to be a much larger game. After over a year of development (twice as long as we wanted to spend on it), and many pivots (some of which completely changed the game), we decided we needed to take a break from the project. This demo is meant to showcase the part of the game that had the most hours put into it (and ended up being good), the movement mechanics. Please enjoy.