Mega Coin Squad reviews

Translated by
Microsoft from Spain
A good game of ability to take a few games alone or in the company of friends. It is Also suitable for children. It's All about collecting coins by the scenarios (not advancing, they are screens one after the other) and avoiding the enemies Destruyendolos in the campaign mode for a player or prevent your opponents from fulfilling the objectives before you in the multiplayer (competitive) mode. The scenarios randomly change their layout and the frantic pace makes it very addictive. Simple to play but hard to beat, the controls are more than able to play up to 4 on the same team. He Drinks the aesthetics of the Snes Mario games, with graphics reminiscent of the 16-bit era without being the panacea but resultones. The sound According to the rest of the game. If you are looking for a good time alone or with friends (the bites are insured) with a casual and addictive game this is a good option. The only thing I would add as a suggestion to the developer is a cooperative way to make a campaign to doubles, or better yet four hands. And if also instead of screens we go around scenarios, the game would be round. A good choice. Recommended!! A developer suggestion... The only thing I miss in this game is a cooperative campaign mode for two, or better four players. And If instead of screens we were "scrolling" scenarios then the game would be even better!
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Translated by
Microsoft from French
A platform game "arena" centered around the collection of pieces in the middle of levels in perpetual change. With 2D graphics not tasted (good it's an adult swim game anyway, it would have been a pity), the game offers a relatively short solo campaign and a repetitive strand, with a system of upgrades that allows to boost its character as and as the levels , but that ultimately lacks new gameplay elements to renew the interest. The course of a level is to catch as many pieces as possible through changing tables, and to bring them back regularly to his piggy-bank to validate their quantity and advance towards the goal of end of level, while avoiding to be killed by the monsters that come with each new painting. The difficulty is far from colossal, there is the possibility to make beautiful game with the range of movements available (jumps/dashs aerial) but if you do not aim high scores you can very well succeed the levels by going there pepere. The game finds a bit more sparkle in multiplayer with its variety of weapons and its arena fights, but the multi is unfortunately limited to the local multi, and if the game is frankly not unpleasant, it plays in a world in which the competition has much better subtitles are, and so we can't really justify the purchase unless really all the time having buddies at home to play. Without a big flavor, a game that we will do "why not" because he does not really suffer from big flaws, but that we probably avoid because he does not really have any argument to differentiate himself, and that his appeal price is clearly far too expensive for what he Offers.
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