Translated by
Microsoft from Russian
Microsoft from Russian
... So, what do we have here? New Nepa? AU Gameplay? Zombies? Okay..
So, in this review will write everything in order, all the advantages and disadvantages, well, and a little bit, as an example, AU.
P.S. just a little for reference: AU came out in 15 year on Vitu, Blanc + Neptune (hereinafter will be a reduction of B + N)-in 13 year.
Gameplay.
Here, I can safely say that it is much better than AU. Now you can't beat one button! Though as it is left, two blows, they should be constantly combined, otherwise risk to inflict 2-3 blows and all. The Spells now do not have a scale charge, but simply use the time until the next use. It is not possible to Change them, but there are 4 different Spella available for use. Mini bosses like, let's say Rival Mech now do not beat like ordinary mobs in AU. It is now a full-fledged mini bosses against which it is necessary to put a block during their attack! (yes, just in this part you can put the block!).
In This part we can play for 14 all of us familiar characters, unlike AU, where we lacked Iris, Piš and Uzumi!
Especially Iris:D. Leveling is now "adequate" (despite the difficulty level, get the maximum + 2-3 level). Weapons and various buns, accessories, patches (I call them modules pumping weapons) can be bought in the store, unlike AU, where we had to collect medals to open all sorts of stuff. During The battle, you can use a variety of items, from Nep Bull, which restores a small part of KP, to the items that give a full strip of EXE drive.
Here there is a pumping of stats that just lacked in AU.
Of the minuses-an excessively small distance when you will notice the opponents. You should always approach them in dense, so that they at least reacted on you. With bosses such problems do not arise, they always see you, wherever you are.
Soundtrack.
Oh, my God, new music? Is it?! Yes, yes, there is quite another music in the main menu and battle, only there are some tracks in the dialogues, which accompany the whole series of games Neypki. Especially pleased with the theme bosses, as if you play not in the game, where little girls fight against Jelly, and in the most natural Devil May Cry!
Multiplayer.
This part could be attributed to the gameplay, but too much would have worked, so decided to tell about it separately.
Multiplayer here does not get bored, it is interesting to play, a lot of quests (do not understand why everyone says that little of them? In my opinion, there are enough of them.), and most importantly, it is for 4 people! Also, there are special quests that are daily and designed to pump this or that attribute of the character. There are a large number of bosses, from the main villain of the single, to a huge cyber-dog, a robot, similar to the cosmodrome of the Vahi, and the Fae goddesses (Yes, you will be given the opportunity to fight with Neptuniej, Vert, Noar and Blanc. Naturally they would be in the form of goddesses). In The game there is a global table on points earned in multiplayer, so that fans compete for the first place-forward!
---------------------------------Well, I think I told everything about this game, though there were some drawbacks, but I did not pay attention to them. Only found a big minus on the Fulscreen-the game simply shows a black screen, or game, but with a very low FPS, so you have to play on the stretched.
If you want to play Nepu in the genre Slashcher-take exactly B + N. AU is too casual and simple in its place.