Merchant reviews

Translated by
Microsoft from Deutsch
Moin moin I have already tried various clicker games but now to the here!! Unfortunately, the whole thing is just a mobile import which also has a graphically not so appealing format on the mobile phone ok but at the pc you don't like that sometimes. The extreme distortion of the Graphics on the PC alone is just rental and should be revised even if it is a retrogame as soon as possible. 2nd. The game has no storry 1 minute introduction which one but can read very badly it seibecause you downsize everything to mobile Size hmm ok now then man controls up 4 chars (since investing the money just not worth it) I then visited typical lvls as he is v ON Handy games knows and gets raw materials for what? Unfortunately, one can't find out seemed like someone thought it would not be bad that the players collect raw materials but don't know what, because the recipes for crafting only open to you when you have the raw Materials, which in the process leads to the Man It does not know what one can craften or for what one needs or better pick up what raw Materials or should better, then 2 chars are needed which do nothing but grind at the beginning lvl with it always enough healing. Since everything in the game is about money and so no other goal is there other than to accumulate more and more money, one comes to the point after a short time where one wonders what one should do with it now all in all I would give the game 3 out of 10 points Between possibly ok when you stand on the old style otherwise it gives X games which are better to yield more sin and Definitely make more Laune.
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Translated by
Microsoft from Deutsch
Right away, I've been playing on my Phone for Years. It is a great offline pastime for on the go and various Breaks. And the Question if it's "Pay2Win" Is: No, definitely not! Merchant can't deny its mobile phone origin at any Point and the Graphics also act as a deterrent. At First you send your Heroes off as dull top Rackets, simmer Healing Potions In between, pepples up his Men again after the Quest Has been made and sends them on a new Round. Granted, very repetive. Little by little, more and more Possibilities are opening up. New Armor And weapons are waiting, different Substances, Types of Wood and Metals are Available for this purpose and the Opponents are also slowly getting heavier. Party Quests, first only for Final Opponents, in later also (partly) for "normal" opponents. In slightly higher Hero levels, the true Core, the Skills of the hired Characters (Button in the Character overview), is revealed. Roughly speaking, there are 5 Slots available, which can be filled from a class-dependent List and cost different number of Action Points. By The way, all Characters can easily be transformed into other Classes; Costs InGame Gold. Once a Char Has reached the highest Level, it is far from Over. Keyword "Prestige," Reset to Level 1 (costs InGame gold) and on a New One with improved Core values. Achja, the first Quest Of any World played unplayed reveals a Shrubbery as an Adversary. These do not hit back and give Mats for new Healing Potions, which can be sold to NPC merchants present if necessary. Tying In somewhere for Gold Shortages doesn't really work. CLOUD-SAVE to and from your Phone works. With me gabs a Crash, but quit Merchant on Mobile phone briefly, if necessary from the Memory, flatter, Restart and reload from the Cloud.
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