Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review M.I.A. reminds me strongly of Xing and many other Games, which Doesn't always have to be positive, but here IBlackhole'S various Generes seem to be well Intertwined. The playable Part shown here is Fun and gives hope for more.
In that first? Level you have to solve a Mirror Tangle, among other things, it is a lot of Fun to interact with the Area. Crystals/Flowers you touch give untesory Tones of themselves. An old Maturing fish head serves as a kind of Sound/Rental Weapon on the deserted Island, easily usable against stone-throwing Metal balls. You can collect funny Diamonds and have to climb for your Luck.
Right at this Point in the Game I wondered why you only have Teleportation as a Movement option so far, because you can't teleport when climbing.
The Graphics, unlike Xing, are rather simple, but still very detailed.
Nevertheless, the Picture shrugged a bit in the Grotto, for example. (I stood on the Rock in the Middle of the Water.)
On a 1070. But throughout, the Game ran fluidly.
I'll be eagerly waiting to see what happens with M.I.A. http://store.steampowered.com/curator/32170554/
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free M.I.A. has many light and Dark Sides. (Tested With HTC Vive)
We are stranded on an Island and have to solve various Puzzles. Sometimes we direct a Beam of light across a Cave, then we collect balls to open a Gate, the next we have to take climbing games to reach certain Points. We also get creative Tools to Interact with the World. From the usual Torch to eliminate a disturbing Thorn Bush, to a Stinkefish Cannon, to the bizarre Gripping farm, I've already found a lot.
By the way, we can still Diligently collect Gems and Gold Chests, but it is not yet clear to me what we can use the Gold for.
The Graphics are in plain Comic Style, not exhilarating, but quite fine. Only Teleportation is used for Getting Around, which I find a bit of a shame. At Tendrils we climb with the Grip buttons. If as far as you know from other Games, but especially with Tendrils hanging on small Stone Outcrops, you (or I) fall down unintentionally Once or another.
Our Inventory is in a Kind Of Belly Bag in the Form of a Box, with Finger-pointing We select the corresponding Item. That's a bit hairy at times, but a nice Solution.
Once I teleported myself into a Wall and only got out thanks to Roomscale. Plus, in one Area, I felt like I was sometimes sliding slightly over Ground, even though I wasn't moving.
In Total, the Game still needs a little bit Of finishing Touches to be really round.
Anyone who can look past small Defects can also risk a Glimpse of M.I.A.
For me, the Initial Impression was overwhelmingly positive, even if I'm not quite sure I'd pay the Full Price.
Greeting Ziffi Ziffi's Game tips as Curator: https://store.steampowered.com/curator/5837414/