Translated by
Microsoft from Russian
Microsoft from Russian
Miaou Moon-platformer in zero gravity.
We Play for the cat in the suit and travel to the planets. Worm Jim has such seals for lunch eats! The Game is something like a ping-pong where we can adjust the movement of the object. Control of the game is very inconvenient, we can not steer the cat up or down, we can only give him a short-term acceleration releasing some air from the spacesuit. Movement can be selected only left or right, it is very strange because sometimes you really need to move up or down, but for what reason can not release air in this direction I did not understand.
Levels are also built very silly, if with the enemies we can still do something, then here with studded walls are not, sometimes the passage is so small that fly without touching the walls is very problematic, and in some cases on these walls are spikes. How could you make a game with such terrible control and require the player to pass the levels of such a plan. And It's not even hardcore, No. This game can not be called complicated, I would say that it is very ill-conceived.
We Try to control the suit in the spacesuit and along the way eat fish to replenish our air. The amount of remaining air depends on the strength of our attack, if the air is less than 10 points, the force equals the unit, if more than 10 double damage, and if more than 20 then triple. It is Worth mentioning that the maximum amount of air that can be dialed is 30 points, if you eat another fish, the spacesuit explodes and the cat dies. A Little absurd, and I want to say "do not want, do not eat!". There Was a case when my cat began to throw about the wall at a great speed, I just did not have time to follow that there comes in his way, it turns out he collected the maximum allowable amount of fish and exploded. It is Necessary to watch not only that oxygen did not end, but also for its surplus.
No Normal impact animation. The fact that when using the claws of the cat supposedly beats the enemy or object, but it is impossible to understand what radius of impact and in which direction it beats, experienced way to find out that the impact is counted even when the enemy behind the cat. It is Very inconvenient to use the attack in this game, the mechanics would be worth the work.
I like to consider the page of achievements, it is very interesting to study statistics. In popular games, the simplest achievements earn an average of 95% of the audience, the remaining 5% most likely purchased the game, but never launched. Here and on this game it is possible to tell very much on statistics of achievements. The Game is already two years, but even the most simple achievement received only 1.5% of the owners of this product. Again, I repeat that the problem is not in the complexity, but in the fact that the game is simply uncomfortable and not comfortable to play, the achievements are quite trivial for the platformers.
The Game seems to be colorful, and the seals are very cute, but to play this product I do not advise. Any platformer with bad control is doomed to failure.
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