Microtopia

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For Amiga 68k systems

Minimum Requirements: A500 with 1mb of RAM (at least 512K Chip), Kickstart 1.3, Workbench 1.3, Disk swapping required if loading Workbench 1.3 off of floppy drive, multiple drives or hard drive recommended

My first game-jam entry on anything earlier than 64-bits!

Music is spare-a-j by m0d, a public domain mod from modarchive.org, all other assets were made specifically for the gamejam, most in the last 2 days, including the wonderful logo art made by https://carniart.com !

Microtopia is a prototype of a city-builder simulation game, featuring randomly generated maps and three different species of inhabitant to provide for, Crows farm the land while industrious Beavers provide robust building materials, while the Moths fascinations with technology will help keep your advanced buildings running!

Written in Blitz Basic 2.1, learning Blitz Basic while only getting the majority of my coding done within the last 4 days of the game-jam sure was taxing, but this has provided me with a chance to get a prototype out of a game I'd like to sink a lot more time into as I think it really is possible to get a fully-fledged city-builder out of it, even on a stock A500!

Many features had to be cut as I simply didn't have enough time, even some big features such as deleting buildings, other features that didn't make the cut, but may be added in a later iteration were

In-game help, buildings requiring local resources, buildings requiring able workers, multiple map size options and a scrollable map as well as detailed statistics, a more advanced building system or even multiple scenarios

Written for Blitz2.1 on AmigaOS3.2 on a PiStorm equipped A500, along with grafx2 on a Windows PC for art assets, compiled executable runs on a 1mb equipped A500 with a 68000 if you're okay with slow downs!

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ripper253
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Not rated

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Last Modified: Nov 4, 2022

Where to buy

itch.io