Midnight Escapade

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About

This game is a lane runner where the player will be trying to escape the police in Chicago whilst avoiding obstacles that would slow down the player if hit. Shadows work with a dual nature; they help the player evade and escape while simultaneously hindering the player by hiding obstacles from their vision. These shadows can only be removed by the police car following the player or the street lamps at set intervals within the level, adding difficulty. To escape the police and enter the next level, the player must use the shadows to increase their distance from the police. This distance will keep increasing until the signs of the police will no longer be seen. There are three levels in total, each getting harder and changing the setting. Levels will vary from running away from police down a road to running away on a dock in the final level.

Credits:
Lead Programmer - Olly Smith
Lead Producer - Isabel Elia 
Lead Designer - David Toussaint
Designer - Archie Bigsby-Thompson
Lead Narrative Designer - Archie Bigsby-Thompson
Sound Designer - David Toussaint
Lead Artist/Character Artist  - Fiona Chung
UI Artist -Najwa Gutale
3D Artist - Danni Bovell
2D Artist - Archie Bigsby-Thompson

Platforms
Release date
Developer
BelleHathNoFury
Age rating
Not rated

System requirements for PC

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Midnight Escapade screenshot, image №3164980 - RAWG
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Last Modified: Dec 24, 2021

Where to buy

itch.io