Average Playtime: 2 hours

Midnight Fight Express

Add to
My games
379
Add to
Wishlist 72
Save to
Collection
#2056

Click to rate

Exceptional
5
18
Meh
9
Skip
4

About

Fight your way across the city in a brutal romp that mixes old school brawlers and fast-paced motion-captured combat. Battle across multiple, distinct hand-crafted levels on foot or a variety of vehicles

Metascore
75
Release date
Developer
Jacob Dzwinel
Publisher
Humble Games
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Core i7-7500U (2 * 2700) or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 620 or equivalent
  • Storage: 7 GB available space
Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-4670K (4 * 3400) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 (2048 VRAM) or equivalent
  • Storage: 7 GB available space

System requirements for Xbox Series S/X

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for Xbox One

Read more...
Edit the game info
Last Modified: Nov 27, 2022

Where to buy

GOG
Steam

Top contributors

t
0
R

Robert

5 edits
0

iBarin

3 edits
129

Vedenskiy

3 edits
4
0.43%
Everything Is A Weapon
Throw 150 environmental items at enemies.
0.43%
Weapon Finisher Master
Kill 150 enemies using weapon finishers.
0.43%
Don't Hug Me
Escape from grapples 50 times.
0.43%
People Person
Talk with all special characters.
0.87%
You have a S-tyle!
Get an S-Rating on 20 levels.
view all achievements
39 items

Midnight Fight Express reviews and comments

I was waiting for this game for a while ever since the very first announcement because it looked like a blast to play. Now that I HAVE played it, I'm disappointed both with it and with myself for having any expectations. Beyond lazy. You probably thought Tenet was too loud but the main theme to this game is Trucks In Place from the Tenet OST but with more Jai Paul sidechaining but you like it because it reminds you of Hotline Miami, doesn't it? Anyway, instantly, from the placeholder devkit loading screens and the nothing presentation and this kind of "generic-ness," I was out of it but I've forgiven games for much worse. It it's fun, it'll make up for the bad writing and awful Steamjank UI, right? But it's not fun. It's got that typical "well X did it, so we'll do it too" checklist style of game design with bland, linear levels broken up by ugly menus and even uglier "cutscene" breaks with your quippy drone, the emphasis on the gameplay being to rack up combos for max score while edgelord YouTube techno-makers supply the bumpin' tunes. After the tutorial and first level, I felt like I was going to fall asleep.

Mash X until you have to time Y and then hit LB, repeat until you find a guy you have to HOLD X against and then it's safe to repeat the previous loop, run into the next room so you don't lose that multiplier and do it again. Now, there are loads of games that play like this but that's kind of the problem. Those games made their names by introducing this flavor to gamers and the ones that came after are pretenders who expose themselves when they have nothing new to offer. If there's no character to care about or an interesting narrative, you're left with the bones of the game which are exactly like its predecessors which you're either going to go back to or you're done with that for now. Simply making it longer than Ruiner doesn't make it "more than Ruiner." You have to have your own style. Like Ruiner. When all you can do is replace a unique style with more of the same, you're a boring person who makes boring games. If you like MFX or however the fans might abbreviate it, cool, have fun and don't let anyone stop you. I liked the Syndicate reboot. But, please, be honest about how the game is mostly unfinished ideas with gross-looking assets and bad punctuation and do NOT give these people money.
Read more...
«Waste of time»
«Ugly as my life»
read more