Translated by
Microsoft from Russian
Microsoft from Russian
To his zero surprise found tons of pixel hanting, hello the first part. But from the beginning with us comes to contact a ghost, climbed out of the fireplace.... And yes, we're starting to look for all sorts of crap. Razslaves, trying to complicate the life of the office workers, planted black cats. Boo! Catch-you will not get achachivku.... Really scary. In a word, it is better to sleep than to play it. Worry.... Just be afraid! 5 out of 10:)
Translated by
Microsoft from French
Microsoft from French
I'm usually not very looking at the stories in the HOG, but this is prodigious.
To be able to write such an incomprehensible story requires talent.
If one goes beyond the times when we do not know where to go/what to do and teleportations without reason, we still have a story with many characters (overflown), some with several names (story to confuse even a little more) and even a kind of time traveler to explain the inconsistencies of a curse that affects more than those concerned.
In the end, you force yourself to click to finish, without having the slightest idea of what we did or what happened in that gloubi-boulga scenaristics.
Strange, while the first shutter (Allan Poe) was not bad.
Translated by
Microsoft from Russian
Microsoft from Russian
And Mumbo-Zhubo continued the tradition of a more or less careful approach to the preparation of material for their games.
Despite The fact that the theme of Salem in any other hoge could serve for the story of the innocent, the souls of whom we have to save, here on the scene dragged the classics of American literature Nathaniel Gothorn-a descendant of one of the judges.
The Game still pours names and names, in addition to the judges and the accused will remember both the President of the UNITED states and the Indian chiefs of Treasures, and plots to acquire land. Unfortunately, the story is better not To understand the essence of what is happening can only be from external sources, or from the built-in authors cut, which can be seen only after the end of the game.
The Gameplay has changed, you can more or less wander the terrain, but periodically throw us in other epochs and fictional places, so it is difficult and easier to navigate in search of another trigger. The MAP is useless.
Puzzles, not related to the search for items, became more than in the previous game, but not much.
I would Like to believe that in the following parts of the authors will finally learn to communicate the events, finish the gameplay and their games can be started to recommend to those who like to learn new information through this usually fully composed of a blow-up medium.