Might & Magic Showdown reviews

Translated by
Microsoft from Deutsch
Early Access Review-£19.99am For a Demo-Good Day Together, I prefer to play TCG like Magic, Elder Scrolls Legends, Duelyst And Co. In Addition, Mobas, RPG and Heroes of Might and Magic II are among my All-Time Favorites. So Might & Magic® Showdown fits perfectly into my Beuteschema. #Die Game idea # is not new, CPU controlled Companions act according to previously selected instructions such as "Grab the best enemy supporter" or "Use Ability X on an Ally that has less than 50% Life Points." This has been known since Final Fantasy 12 at the latest. During the Game, I can't give my CPU Companions any Commands. Even with your own Heroes, you can select only one Opponent or Ally (depending on Your class) and then have an effect on it for your 5 Usable Spells + Autoaction. The Movement is completely taken over by the Computer, unfortunately often rather bad than right, especially when the Tank is on the Edge of the Arena and its Ability uses that after Mocking should lure the Opponent away and just runs in front of the edge of the Arena you get annoyed Double as this can often be Game critical. 1v1 is played with either 3 or 4 Figures each (With one, Manuel Triggers the Ability, the other Automatically according to one's default). #Der Scope # of the Game is shameful, there is a far too long Tutorial which one MUST play to UNLOCK all Abilities. This is called "Kampange," but is nothing more than a Tutorial. In one Task I needed more than one Attempt, because I lacked the right Tank held and then I had to try 2-3 times until it ran correctly after the Spot use. The final Fight of the Tutorial Is the first Challenger! So ALL fights would have to be so that you could talk about a Campaign. I feel negative that you not only need a Uplay Account (that was already in the Description!), but that the Game simply installs the Uplay Software and is needed to Play. In the End, you can now compete with a Handful of Heroes in PVP battles. Since especially the Companions have very few Skills, you can only individualize them very minimally. The fact that you design the Figures in a very detailed colour way does not bring me much Added value personally. For me, the Game Idea is top, it would have to be a complex game, with massive Tactics, instead you let me as a Player not even move my Game Pieces and try to keep everything as Casuallastic as possible. This Balancing Act just doesn't work, we have here a Heroes game that occurs paired with Tabletop Elements. We're Nerds, we're HC Gamers, we're Tacticians! You don't have to break down the Game for us to an Operability for People the first time You play something like this, be aware of your Target Audience! The Idea is Top, Scope Still virtually non-existent, Uplay software bothers me, 19.99€ it is not Currently worth it. I like the Game but can't make a Recommendation yet. As soon as that changes, I will revise my Review. I Hope I was able to give you an Insight into what awaits you.
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