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Microsoft from Deutsch
Microsoft from Deutsch
For me, this is clearly one of the "modern" RPG Classics.
Granted, the Handling may be quite bulky for many, but the Atmosphere and Attention to Detail make up for small Weaknesses of that Title.
A Pearl played again every Year. With that In mind ...
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Microsoft from Deutsch
Microsoft from Deutsch
Silly m & m 6 feeling and would be almost perfect would re-spawn the opponents ... Once a card section is cleaned it stays, no matter how many times you run back to the city, then only the questing what on duration is something off ♥ ♥ ♥ t without the possibility in between times a landstroke full of goblins is missing the change ...
Nevertheless, every m & m 6 fan should risk a glance!
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Microsoft from Deutsch
Microsoft from Deutsch
Absolutely ingenious Game. Finally a real original Role-playing Game, which is about Style, Atmosphere and Fun. Anyone who knows the old Parts or other Classics like Dungeon Master, Bloodwych or Eye of the Beholder knows what I mean.
Here you get a really good Role-playing Game with Puzzles, Dungeons, Fights and Adventures, which has a high Addictive Factor.
I can join Game Informer'S Quote 100%: "A high-pressure blast of nostalgia"
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Microsoft from Deutsch
Microsoft from Deutsch
For a long Time now, a Game worth every €.
Not too light, but never really frustrating either. Decisions when Skilcoating the Characters don't matter either, as there is no respawn of the Opponents.
Anyway, a decent oldshool RPG, without the ubiquitous clicki-clicki action ..
Graphic is also quite decent. Despite the "go one Field further" principle, you have the Feeling of having a current Game in front of you.
Such Games could be developed again more often.
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Microsoft from Deutsch
Microsoft from Deutsch
Role-playing setting from the 1990s Might & Magic X Legacy has absolutely nothing to do with current Role-playing Games like Dragon Age or Mass Effect. While the BioWare titles are very action-heavy, Might & Magic X Legacy relies on classic RPG elements from the 1990s. As in Skyrim, you move away from the ego perspective. You run from field to Field as if on a Chessboard. In the earlier Parts of the Might & Magic series and also in other Role-playing Games, this was normal at the time, but today it takes getting used to.
Turn-based Battles and non-contemporary Graphics In Addition to control, the Combat System is also inspired by old-fashioned RPGs. All The characters are on the Train one by one. In Between, the Monsters beat you in the Form of Orcs, Goblins or Trolls. Of course, depending on your Class, you have Different Abilities at your disposal-in addition to Close-to-distance combat, these are Spells such as Fireballs or Poisoning. With each Level ascent, you'll get Points to distribute to your Skills. For Example, you increase your Swordfighting Skills, dodge the Chance or your magical Talents-all quite typical of the role play.
Rating 70/100