MilitAnt reviews

Translated by
Microsoft from Spain
I Just can not play, enter the game menu and when I start to play whether you select games with qualifiers or without, not let me advance even though I waited for it to charge for 10 minutes nothing happened. It'S A shame because I had tried the demo of the game and I had liked a lot but unfortunately the game does not run and ask for a refund
Translated by
Microsoft from Spain
Product received for free The game is entertaining at first it made me bored as I juge as 5 min then I returned to play, once you complete the first level (late 26 min xD this difficult) then decided to play it again and late 10 minutes. Today I decided to spend the Nvel 2 and late 50 min 100 real no fake I'm very much hope to spend the other game is good, entertaining, very difficult If it is worth to buy https://www.youtube.com/watch?v=75wA5nGggtw
Translated by
Microsoft from Spain
Game developed by Estudio Mexicano. You feel very complete and professional, and you buy a complete adventure. The controls are a very debated subject, but they are not as bad as to exaggerate. The difficulty is high, so if you offer challenge to those who like similar genres. The story is simple but good, the mechanics also because it is not just a generic shooter. Very good graphic Appearance and his music within the game, as I said he feels professional, in general is highly recommended but be careful if it is casual players.
Translated by
Microsoft from French
Product received for free the name is great, the concept of confrontation between ants, bees and beetles is just as much... But then, that execution is missed! Small 3D project shouting loudly "never do that again in your productions!", MilitAnt proposes a shoot/platform finally in 2.5 D with slow and imprecise shots, enemies Stoic and too precise, as well as bosses at the bar of immense life and completely unfair patterns. The problems are very fast: the levels are excessively long (at least 15 minutes), the automatic aiming for the enemies appear in the background (a good idea) and completely buggy (bad idea, finally) and the repetitivity is incredible nonsense. How did the developers do not realize this? The character hangs on the enemies, they shoot us in narrow passages so as to irritate rather than amuse... No, really, nothing comes to save MilitAnt from oblivion. One plague in front of his screen, never the game manages to be fun and the worst in all this is the few good things that come to graft to this disaster. The musical compositions are interesting, the artworks are successful, but at stake is the hecatombe. It is a pure "student" project that has forgotten to be refined. There is no doubt that there is a lot of talent behind this game, but they have not been able to regroup intelligently to make it a really fun thing. To flee. Source: http://www.gamesidestory.com/2016/08/01/rapides-critiques-aout-2016/
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