Translated by
Microsoft from Deutsch
Microsoft from Deutsch
But those who like Chess But who like the figure skills and the Initial Phase Too boring and TBS and Dungeon Crawler will find here a graphically reduced to the Essentials but in his Style pretty combination of the mentioned Genres.
One stands on a Box (each is randomly distributed at the Beginning) and fights with his 3 Corners through 3 Sets of Arrangements corresponding to the present (after each Victory rising) degree of difficulty.
Each of the existing Heroes has characteristic abilities: Warrior (limited movement radius, 3 Fields ahead of it Cleave) Charger (star-shaped Movement radius and subsequent Attack 2 Fields vertical/horizontal) paladin (slightly larger Radius as a Warrior, attack all around 1 field, freshened Up action Points at kill in the Vicinity of Allied units)-Igniter (in 2 Fields distance star-shaped fire) teleporter (can flat units reflected diagonally on the Playing field, while Refreshing the AP Ally heroes [OP] or if 2 Monsters are swapped: Destruction of both) First you draw 1x with each Char (or tactically well played (Pala/Tele) several times), then it's the Opponents ... There... Come ... Until the Lap Limit is reached.
As already mentioned, with each Victory increases over 3 Floors of difficulty and thus the Number + Ability of the Enemies, or the maximum Number of laps decreases.
Spawnfields are fixed from the Beginning and make 1 random Enemy appear in each Enemy pull.
The Whole thing is accompanied by a pretty, not too intrusive Soundtrack.
Given the Price, I can pronounce a Buy recommendation to Anyone who likes the Genres mentioned above.
Translated by
Microsoft from Russian
Microsoft from Russian
Disclaimer: The key for the review was graciously provided by the developer, for which he thanks a lot. Read The full review you can on the site http://blast-games.ru/-------------------------------------------------------------------------------------------------------------Militia-In my opinion, it is primarily a fresh look at chess. Of Course, the developers write that they were inspired not only by chess, but also games such as Auro, 868-HACK, Hoplite and Advance Wars, in one of which I, by the way, to my shame did not play, but for me the main referent definitely became chess. Let's figure out why.
The Whole gameplay in Militia unfolds on the board, the size of which is 64 cells. At The beginning of each level on the board randomly scattered enemy units, spawn points enemies and, in fact, your units. Once you get the idea that you will always be in a serious minority. However, it is fully replenished by the strength of your units.
Exactly the same story with your opponents-each of them has its own principle of fighting. I Think you already understand why I had the analogy with chess.
The fact that each time the levels in the game are generated absolutely randomly leads me to a quite logical conclusion-the replayability of Militia is very very high.
And in the end we have a great game for fans of tactical strategies, puzzles and chess. At the same time you do not have to be able to play chess-the game works according to its laws, which you will learn in the first half hour of the game. But do not be fooled and think that Militia is too light-this is not the case. I was already on the third or fourth party, to my surprise, got into a situation from which to come out the winner failed.
I definitely recommend the Game.